Make abstract a medium

its so ahrd getting through thos little squares… i know thats the point but LISTEN its really NOT an easy!

Abstract is easy, idc what you say. I think it’s just because it’s a relatively new map, you’ve not had as much time to learn everything about it.

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well thats just mean.

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Its not just get better or dont play the mode, Mean was the brithish counterpart to american english right xD

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Many maps on Gravity is not the reasonable difficulty
Like apartment could be medium not easy, triangle should be medium not hard, daisies could be hard, dungeons could also be hard.
abstract I personally think it’s easy

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Hmm. I see.

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Apartments: pretty easy
Triangles: just move left and right
Geometric: medium if you know the routes and map layout well, but to most people it is hard.
Daisies: the same with geometric but most people know it well so it should stay or become easy difficulty in my opinion.
Dungeons: like geometric but I agree that it should be hard because most people don’t know the routes and stuff.
Abstract: just that map where both medium and easy fit. It’s relatively new so most people don’t know the routes.
But remember: These are my opinions and difficulty is subjective.

If you must let me say I felt all the maps are easy except burrow and under the sea I need a bit time (but still not very hard)
yep difficulty is subjective, so such suggestion shouldn’t be made to let hive change difficulty because everyone have their own idea of difficulty

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EASY: shanty town, daises, groovy, apartments, beehive, beanstalk
MEDIUM: glitched, dungeons, geometric, clockwork
HARD: triangles, abstract
ULTRA HARD: burrow, under the sea

these r my personal ideas but i get it yours r different

i disagree. for abstract, you just have to go out to the side and thats pretty much it.

EASY: shanty town, daises, groovy, apartments, beehive, beanstalk
MEDIUM: glitched, dungeons, geometric, clockwork
HARD: triangles, abstract
ULTRA HARD: burrow, under the sea

these r my personal ideas but i get it yours r different

i dont rly understand the point of putting abstract in hard tbh. learn the route and youll get it rly consistantly

@PeachyPlum1067 Maps appear in alphabetical order in their difficulty. So, abstract will always be the first map. You get a little bit of time before the game starts and so, you could prepare to fall. you could see the map, and you could align yourself to the square holes. Then, just go. If you fail, just don’t do it like you did last time, and use trial and error.