The problem is that the amount of emeralds you get is way too high and needs a nerf. Adding a emerald cap and making it so emeralds don’t generate until someone reaches mid is the correct way to do it IMO. The risk is still going to be there, but the reward isn’t going to be crazily overpowered like it is now.
How is this not added already lol. It prevents players from getting good items early game and prevents players from getting too much emeralds late game.
I changed my mind about not spawning ems until someone gets to mid, but there should definitely be a cap of 3 or so ems. Though this should go with reducing the price of dia armor again, as you wouldn’t be able to immediately get it any more after rushing ems once, and it would still reward people who get there earlier than others
I like this idea, I do not think that emes should not spawn until some one gets there. There should just be a cap of around 4 so they can’t immediately get full diamond but can still get good loot. Good Idea!
Im level 75 in treasure wars and what I do is just try to keep a close eye on mid and if any teams are at mid I go to mid, kill them, and take the ems and e chest them. And if someone manages to get diamond I just hit them off a bridge or combo them off. I dont think there really needs to be a change to gens. Maybe the only change there could be is to make the gens to spawn ems after longer time periods or make diamond armor a little more expensive
That’s kinda my point. Emeralds should be more of a mid to late-game thing. People shouldn’t be able to get things like Diamond Armor so early in the game.
the earliest you can get diamond armor (excluding mega) is at like 3 and a half minutes into the game it isnt that early (at least for my average solo game length) so when someone gets diamond is when theres only like 2-4 teams left
But there is no mid-late game in solos at least, so maybe they can work differently in solos/duos(spawning from the start here) than in trios/squads(wait till someone gets there)