⭐ Main HUB - Seamless Transition with Lobbys!

Currently, reaching the end of the Main Lobby map in Hive Games Minecraft results in falling into the void and respawning at the original spawn point.
The picture below is just an imagination.

This creates an unnecessary interruption!

SO!
Implement a seamless transition mechanism that automatically teleports players who reach the end of the Lobby #1 map to the designated starting point of Lobby #2.

This could be achieved through:

  • World Border: A dynamic world border that gently pushes players towards the transition point.
  • Teleportation Trigger: An invisible trigger zone that automatically teleports players upon entry.

If a player is in #3 then he will go to #1

And for more best experience, here is the full map.


:yellow_circle: Yellow box is Spawn Point
:green_circle: Green Diamond is Quest Area.
:red_circle: Red lines are Train Tracks.

Implement a system where the train in Lobby #2, upon reaching its endpoint, seamlessly transitions to the train in Lobby #3.
This can be achieved through:

  • Player Teleportation: When players interact with the train at the end of Lobby #2, they are teleported directly to the train in Lobby #3.
  • Train Model Swapping: The train model in Lobby #2 visually transforms into the train model of Lobby #3, creating a more immersive transition.
  • Environmental Cues: Subtle environmental changes, such as sounds or visual effects, can accompany the transition to enhance the player experience.

(But in fact is the lobby #2 train just teleports back to lobby #2 starting point. But players will be teleport to #3 lobby train which will feel like our train gone to a new lobby!)

Implement a system that allows players to travel between continents using hot air balloons or flights.
This could be achieved through:

  • Hot Air Balloon Launch Sites: Designated launch sites in each continent with unique hot air balloons for each destination.
  • Flight Terminals: Airports or similar structures in major cities with flight schedules and boarding areas.

Keep in mind to keep that slow, Or else there would be no value of mounts
Also give the warn as our connection will be slow.

Green is AS, Blue is EU, Pink is NA

Hope this Idea will be best!
What you all think about it? ;D

VOTINGS SHOULDN’T BE STOP!

Very deatailed!
But if the starting lobby is that near, players with high render distance will be able to see it, which in my opinion makes the hub less clean.
Also players would use mounts to get to the starting and ending lobby which i dont think should happen.

1 Like

That’s just map. It’s not the real one! And yes! People can use mount. :smiley:

2 Likes

Hey! This is not true. There’s a limit on servers for render distance where it can’t be more than 16 chunks

2 Likes

You mean change the whole map which is currently an island that is circular so this wouldnt work

2 Likes

It doesn’t mean to change the map. The map which I used is just a showcase. Because I don’t have original one!

1 Like

Honestly I really like this idea. I don’t really think it’ll ever get implemented since it’s so complicated for somewhat little reward, but it’ll be really cool if it does.

^ my thoughts

6 Likes

Oh… my stupid 2018 ipad can only go up to 8 chunks.

1 Like