You non-level 50ers are going to downvote this into oblivion, but oh well.
Idea: Add a kill limit/cap in TW.
More info: This issue has recently come to my attention after reading @zKrizZz ’s thread and witnessing a spawnkilling.
The incentive to spawnkill is XP. You don’t see level 50s spawnkilling(or rarely, if they want stats) because they don’t need XP anymore. If there was a kill XP cap, the incentive would be lessened.
The cap should be put at an amount slightly over what an average person could legitmately get, for example; 15 - 20. I know some people camp middle and get more than that amount and it could be “unfair” but you could say the same for coins in MM. No one’s complaining though. It would also prompt people to actually play the game(rushing and breaking treasures).
I don’t know what you guys think, but it seems quite unfair that someone can level up quickly by camping middle; albeit it being legitimate.
The rules aren’t in game though, some people might not know about them… I didn’t know spawnkilling was bad until I joined the discord and heard it was against the rules.
Understandable, but to anyone it would be basic knowledge at least in my own eyes. It would be nice that they added that besides the teaming in solo’s or other teams teaming with others, we get the point.
Well you can’t really make an anti-cheat for spawnkilling. And the anticheat is pretty crappy at the moment, so we all need to report stuff to the admins either way.
You “could.” killing is part of the game and can’t really be “tracked” as if I killed 4 people in TW squads and get kicked or banned, well that could cause a lot of issues. So if the Hive wants to implement it, go ahead. It won’t be easy.