Alright buddy, you got two options here: you can be a Hider… or you can be a Seeker. Those are your two choices. Choose wisely. So what’s it gonna be, huh? Huh? A Hider? Or a Seeker?
Improvements for the H&S Mischief Update - A Forums Suggestion. 
Written & Revised by ImNotBritish107.
A Mischievously-Themed Suggestion.
The Mischief Update has arrived, and it completely changed the game. Kind of. Although it was great, there could be improvements. I’ll list some ideas below.
-
Make the purchasable blocks actually useful. I’ve gotten 4/6 so far, and I can assure you they add nothing to the game. Instead, they should grant you a small bit of XP for every minute you survive. That way, they actually have a use that improves grinding levels.
-
Give Seekers ranged weapons. Whenever I play Seeker, there’s always one block that always runs around the entire map and manages to avoid other Seekers. Not only is it messing up the flow of the game (it’s called Hide and Seek, not Run and Seek), but it gets tiring after a while, especially on Town Square. My fix is to add Slowness Snowballs that temporarily slow down Hiders, but are only given to Seekers every minute. This would improve the Seeking aspect of the game, making it easier for Seekers to get a kill.
-
Give more XP for the final Hider. Currently, whenever you are the final hunter, nothing happens and nothing is gained. Instead, you should be given around 2x XP for every taunt you use. That way, it makes grinders want to hide more.
-
Letting players volunteer to be Seeker. A ton of players are either really excited to be Seeker, or really angry when they’re chosen. Before a game starts, players should be able to queue as a Seeker. I honestly don’t know where or how they’ll be able to do it, but whatever works is fine. Maybe an item that accompanies the “Choose your block” compass?
Thanks for reading, have fun hiding (or seeking), and have a great rest of your day.