Improved mechanics for preventing blocks from being placed

Improved mechanics for preventing blocks from being placed

[Write down your suggestion here, keep it short]

**Kick issues caused by placing blocks in places where blocks can’t be placed

For example…
When attacking an enemy island from above, if you place a block on top of a generator, you can’t place a block and you get kicked out as an air jump.

To prevent re-kills, it’s necessary to prevent blocks from being placed, but I’d like to see this improved by a mechanism that prevents blocks from being placed from the client side in the first place.**

I used translation software…
[Include any other information that you think is relevant here]

Hey there,

This is more of a bug than a feature request, could you provide a video of the issue you’ve described so I can pass it onto our team to investigate?