Implement the BedWars projectile physics in every game

If you’ve been playing BedWars for a while, then you’ll notice that Hive actually updated the projectile physics to make them feel better to use and not have that weird upwards curve if you shoot them up. The only real feedback I have is that I think the pearls could go just a little bit further, but I don’t mind the pearls not going that far since people love to spam them to stall the game in SkyWars anyways.

Back onto the topic, the new projectile physics are great, and were a much-needed addition for a long time. Here’s the problem though. The changes are only present in BedWars, not the rest of the games. WHY?!! It makes it unnecessarily stressful getting used to how good the projectile physics are in BedWars, then having to deal with the terrible old physics if I want to switch to a different game like SkyWars. I mean, SkyWars literally has the option for the new physics system in custom servers already, so why are we forced to deal with old physics in public lobbies?

Having two different physics systems like this is also unnecessarily confusing for new players, since they’ll need to adapt to two whole physics systems in one server. Its already bad enough that every server has their own weird projectile physics, so why should we make it more confusing by having different physics systems in one server? Just use the better physics system and stick with it!

I like the current projectiles physics for Skywars and CTF, cause the kb is different from TW, being much smaller so, projectiles complement this so it is easier to combo. and to be honest I don’t know there was a change to projectiles for BW. I think BW should add snowballs, but anyways this might be implemented, but I would want to see the kb difference.

What?? The knockback is literally the same across all games dude. Also, bows are easier to use with their updated physics, therefore making it easier to combo people. As for snowballs, I’ve actually enjoyed the game more without them existing since they are extremely busted, allowing for players to send their opponents flying with just a couple. If they are to add them back, then they should absolutely not be their godawful price that they were in TW. They should be more expensive, and the quantity you get from purchasing them should be reduced. Either way, bows do the trick just fine for getting combos on people, so I honestly don’t see a need for snowballs to be re-added. Y’know, its quite refreshing to have a PvP game that doesn’t have snowballs for once.

1 Like

No. As icynutella in one of his videos explained, cause of all the 3d models in bedwars, this affects how the game runs, and affects kb. In fact, I would desire a Skywars like kb instead of bedwars mini kb. A lot of times you see you are trading rather than getting a combo, even if you are significantly better than the other person cause they are knockabcked like .4 blocks.

I want snowballs back, and I would agree that they should be more expensive, like 4 snowballs for like 6-8 emeralds, cause how op they are, but with lowered kb as mentioned before, snowballs would help.

I don’t think so. Bows are slower than snowballs, are expensive(8 gold gets you only 4 arrows) and as said again, kb is different. See for games like CTF, with it’s gear system to not have snowballs, but bows are good with every game, anyways they are a cheaper, but slower alternative to snowballs.

That has to do with the hit detection, which affects the time it takes for the KB to register, making it feel like its less, but the number of blocks a person gets knocked back literally doesn’t change. It just takes longer for the server to register the KB in BedWars because there’s more going on when compared to games like SkyWars.

And going off of this quote, instead of just adding overpowered items to compensate for this, Hive should just optimize BedWars more to make it run better. There’s no need to make the game worse to fix an issue when you could just optimize it more.

Well yeah, its slower, but imo that’s a good thing. Literally every Hive player used snowballs as a crutch because of how easy to use they were. Getting a combo should take more timing and skill than just a simple “Send a player flying” button. Its far more fun and rewarding that way.

1 Like

What?? The knockback is literally the same across all games dude. Also, bows are easier to use with their updated physics, therefore making it easier to combo people. As for snowballs, I’ve actually enjoyed the game more without them existing since they are extremely busted, allowing for players to send their opponents flying with just a couple. If they are to add them back, then they should absolutely not be their godawful price that they were in TW. They should be more expensive, and the quantity you get from purchasing them should be reduced. Either way, bows do the trick just fine for getting combos on people, so I honestly don’t see a need for snowballs to be re-added. Y’know, its quite refreshing to have a PvP game that doesn’t have snowballs for once.

anyway, imo, current projectiles for other games are better.

How? The physics in the other games are objectively bad from a design standpoint since they make zero logistical sense and make shooting players or other entities from below next to impossible because of how they cause projectiles curve upwards.

Ever have a hard time shooting a supply crate down in SG? Blame the godawful projectile physics that make the projectiles curve upwards.

Ever struggle to get arrows to go far enough when you want to shoot a player from a high building? Blame the godawful projectile physics that make the arrow flop downwards almost immediately.

With all that said, I’m gonna ask: Why do you want the server to stay with a physics system that’s badly programmed when there’s a better system right there? We gotta get rid of one of them, since keeping both is not moving the server or its games forward at all, and as I said before, forcing new players adapt to two different physics systems for different games makes it needlessly tedious for them to master the said games.

why you copy what they say but with extra comment?

1 Like

So you are saying cause of hit detection the kb is the same…I don’t get it. cause of the time it takes to register, it affects the KB. Seeing how many times I could get a combo in bedwars compared to TW, I see there is a difference. Talking about the original post, I don’t think projectiles need a change(nor did I see a difference in the 2 games BW and SW).

What I’m saying is that the time it takes for the server to register when a player takes KB is higher in BedWars because of how much is going on in the game, and when the server takes longer to register the KB, it’ll feel like the KB is weaker when its actually not.

What confuses me is how you are so keen to notice the difference in KB, but fail to notice the difference in projectile physics. The difference in projectile physics was literally the first thing I noticed when playing BW.

Cause I don’t use projectiles. There is only 1 type, all the other ones are throwable stuff that can’t start a combo.

cooking!
You’ve been on fire with ur opinions lately, and I love this post idea, voted!

3 Likes