Here’s what I think is a more polished idea of @ItzDieciesYt 's idea for a copper golem in treasure wars
How to get it:
- 4 are spawned at middle, all oxidized.
- To de-oxidize them, a combined fee of diamonds and emeralds is required. (let’s say 15 diamonds and 10 emeralds)
Its uses:
- The copper golem moves at the speed of a player walking, without jumping. If attacked within the last 5 seconds, it moves at the speed of a player sprinting.
- The copper golem deals half a heart of damage per hit regardless of armor, and takes half a heart of damage when hit regardless of weapon used.
- The copper golem regenerates, but slower than a normal player. It also takes no knockback.
- When a copper golem is gotten to 0 health, it oxidizes wherever it is and can be “claimed” by any player.
- The copper golem’s target is always the enemy closest to the player it serves.
- In team modes, this player is always whoever de-oxidized it.
- The copper golem cannot place blocks, but it can break a block every 4 seconds if the closest “enemy” is a treasure (you still have to punch it, but the golem can create a path to it while you fight)
- The copper golem can jump one block up, but cannot parkour. It can walk downwards and it takes no fall damage.
If anyone has clarification questions or ideas for my copper golem idea feel free to ask, I feel as though my version of it will change the meta but at the same time not make any one strategy insanely overpowered.