Affected Service (Game name, hub or global):
Hide & Seek
What is the bug?
There is still a consequent number of players that appear in Stone block on the maps. The possibility that players join during the choosing-block phase, before game starts, is still possible, since I was able to join minigames like Murder Mystery and Death Run for examples, just before the game starts (or so close to beginning the game that I was in the game lobby alone while game was beginning).
Hey there,
We are still having trouble replicating this issue. Has anyone else experienced this, and if so, could you explain in-detail how the issue can be re-produced?
I have a bit of speculation on this. When I first started seeing this glitch, only blocks with a similar ID to stone were affected, like Polished Granite and Andesite.
However, it started become random since wood and leaf blocks were also turning to stone, and I don’t think the players using those blocks are always aware since I’ve seen stone blocks hiding completely out of place.
The only other observation I have is that it happens most often to players who joined the lobby in the game they were affected by the glitch.
Hope this helps, I’ll keep my eyes open for any more patterns.
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Hello there,
Re-experienced this several times since creation of this post. Like said before, happened only to players that join during the choosing-block process. My theory is that the system doesn’t let players enter games that are already during the choose-block process, but only if they were already in the main lobby and choose HS game with compass or statue. But it seems like this verification is not done properly when a player is sent to a finishing game (with the fireworks and winning statues) to another one.
I remember be sent to finished games to other games, like in MM, and I saw the game lobby for a fraction of second and then enter the game. There is a verification process for players wanted to enter in MM as well, so I guess the same issue happens in HS, except the fact there is missing one thing : if the player didn’t choose any block, then the system should check this and set him/her a random block, to avoid the stone block issue.
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Hey there 
We’ve recently prevented players from joining games too late, which should also fix this problem. If the problem re-occurs, please submit a new bug report.
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