Hide & Seek Special Abilities

Hi, today I had an idea for Hide & Seek, an alternative mode with special abilities for 2 sides, How this will work, the Hiders and Seekers can enable these special abilities need a new command called /enable, if you want to enable special abilities, you need to type /enable HIDE SP true to enable these special abilities.

Hiders Abilities:
Hiders will gain some armor in 2 minutes of the round, these armor will be Iron Chestplate and Leggings, cause Seeker already have Diamond Helmet and Boots, the guns will variate between an Iron Axe to Diamond Sword, the Iron Axe will deal 5HP and 10HP for Critical Damage, potions will be enabled with Hider PowerUps, will give Strength to Invisibility, will difficult the seekers.

Seeker Abilities:
Seekers will win Goggles, higher the level cap, better the Goggles will be, will work with an visual modes, aim calculations, be able to see hiders hidden in obscure spots or calculate an Hider traffic coming to kill him or her.
Visual Modes will have an technologic view in the seeker view, will have between finding hiders with glowing, see thermographic view to see if a hider is there, when a hider is there, will appear Red, if not, will appear blue and find some hider feet hidden in the floor, so they can determinate if a hider came up or down.
Aim Calculations will work as an way to kill expert hiders, will calculate their road and calculate if they are preparing for an attack, they can see them by Visual Mode with glowing.
Obscure Spot Finder will work as an compass in Manhunts, but instead of hunting a hider, will find obscure spots in the map, like if an Hider is in an good spot in Talavera, the OSF (Obscure Spot Finder) will track and find the spot.
Killing Traffic Viewer, is like an Google Maps or Echo Dot traffic information, but instead of showing the Earth, will show Hiders going in their way to kill the seeker, a Visual Mode that I forgot to tell is Seeker Tag Hider, will hide the seeker gamertag, difficulting hiders to find the seeker, when the hiders finds where the seeker is, the AC (Aim Calculation) Will calculate how to kill them.

Hider PowerUps:
Will work as an PowerUp from Galaxite, but Hive style, will give benefits for Hiders such as Invisibilty to Strength.
Seekers will suffer with the Worst Effect such as Blindness to Slowness 5.
Only Hiders will be able to get these PowerUps, if the seekers gets an Hider PowerUp, will get Blindness, Weakness and Wither Effect, so the seeker will be die after getting an Hider PowerUp, with that, an Seeker from their team will receive a message, saying to betray them, and will turn an Hider again and kill them all, the Hider will have all PoweUps effects and the round will end with an view of the map and voice will appear saying “The Seekers Foundation members have been killed, and recovered as a Hider with all Hider memories back, the map … have been freed of the terrible government from the Seekers, life has restored as the way the Earth wanted.”

Hidden Visual Modes:
To enable in this hidden visual modes, type /enable HIDE SP[type=hiddenvisual] true, them u will enable these hidden visual modes like Seeker Tag Hider and Earth Location Map (ELM), will work as an location of the map in Earth, will be an improvised version of Killing Traffic Viewer, but will calculate an Attack coming IRL precision time.

That’s my suggestion for an Alternative Version of Hide & Seek with special abilities.
Wanna add like Endings or Seeker PowerUps or wanna fix something, your free to comment.

sounds complicated but cool

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It would be complicated to code, but after, will change the game like the extended version of Just Build, with 10 minutes for building.
And thanks for liking my idea.

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