Mob hunt
same as block hunt just hiders are mobs!
seekers only have 10 energy bars and if a seeker kills a non player mob they will die and respawn in 10 seconds. they will be different maps with non player(normal) mobs also e.g. barn mobs: chicken sheep etc
if a player is a mob it will not increase or decrease their health it will also not weaken or strengthen the player
all the same block hunt rules also apply like if a hider dies they become a seeker
You will not be able to turn into baby mobs because that will be too powerful also all hostile mobs turn passive.
also add easy parkour around the map for more fun
and lastly no mobs will give you an advantage so they will be no flying mobs, all players will have the same health and do the same damage
This isn’t a bad idea, however hide and seek is boring and kinda forgotten IMO, so it is unlikely that this idea would become a Hide and Seek mode sadly, but we can at least try. I’ll vote.
1 Like