[Hide And Seek] Ability To Volunteer As Seeker

I’m pretty sure this is something that is already being considered or being implemented in the upcoming update - but I thought I would make this thread just in case. I would love to see this feature brought over from the Java version to the Bedrock version of HNS.

As someone who plays HNS to seek only - I would appreciate not having to kill myself every time I don’t get the Seeker role out of the gate. If you like ‘my’ suggestion, please vote for it at the top. :slight_smile:

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Upvoted, but I would like the same for MM and DR. There are people who love being the murderer, and there are also people who despise being the murderer. Adding a queue system to all three of these games would honestly make me play them more, and I’m sure that a lot of you who are reading this would agree.

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Good idea :stuck_out_tongue:

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I agree with you except for MM, I think it would take the fun out of the game, but just my opinion though! (I still upvoted your comment).

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bumping cause this legit needs to be added
1 year bump dang

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Bumping this once again

Bumping again, almost 2 years later.

Something that I don’t see mentioned yet is AFK seekers. After playing HIDE a lot recently I’ve noticed that around once in every 50 or so games the main seeker will be AFK, It just prolongs the game and increases the chance of seeker mains to lose.

Another point is of people who play HIDE not wanting to seek. Many people play with friends and usually hide in spots together. I believe that if the Seeker Queue was added it would remove many of these problems.

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  1. How has this not been added

  2. This is needed so badly for the quests in hide and seek. Okay I may be slightly exaggerating, but I still have had time wasted from this whether it’s having to intentionally die and damage my statistics (which I’m not too fussed about but ik some people who are) or getting seeker while doing hider quests and having to requeue. Anyway I’m something like lvl 16 in hide and have only gotten seeker from the get go a handful of times (as in less than 10).

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bro this is amazing bc if i don’t want to be seeker (which is most of the time), someone could volunteer to be it and i won’t have to worry abt being chosen.

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Please I am begging. Add a queue so that AFKs and people who want to hide aren’t chosen when there are people who want to seek <3

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I definitely agree

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im so ready to que for seeker and not kill anyone, voted!

best tag games are when its a 1v15

I’ve got a couple questions

  1. Is one seeker randomly selected from all the players that queued seeker or does everyone that queued seeker get seeker right off the bat?

  2. If the latter what happens if everyone queues seeker?

  3. What happens if no one queues seeker, is one randomly selected?

  4. If you you queue seeker one game will it automatically queue seeker for the next game until turned off?

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This in an interesting idea, we’ll track this when we have time to give Hide and Seek an update. Please discuss further if you feel like this would be a good or negative addition to the game.

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I feel like this should only be an option if the 2 seekers (one chosen at the beginning of the game and the other randomly gets picked) aren’t doing anything.

And I feel like this should only be given to a certain amount of people too because everyone can just say they want to be a seeker and rig the game. Maybe give it to everyone, then the first 3-4 people that say yes can be a seeker, then everyone else has to keep hiding

This would only be a good idea if u think playing as a seeker main is a fair and valid way to play. If you dont think that then this seems like a terrible idea. As a runner main I hate seeker mains but also respect that they have fun finding and killing children in a hospital or abandoned gold mine, and this would make the game fairer for them and reduce the annoyance of being chosen as a seeker for me. Voted!

Yes that’s a very good idea

I think this would be a very positive addition to the game. Seeker mains will seek whether or not they win the queue, so enabling seeker mains shouldn’t be a concern (nor is that a problem ;)). However, many people do not want to be chosen as the first seeker, and a queue would mean that this wouldn’t happen to them (unless nobody else in the game wanted to seek).

The Java system where anyone could opt into the queue, then the starting seeker was randomly selected from that pool, worked great . To address cupcsr’s concern-- there could (and should) still only be one starting seeker regardless of how many people volunteer.

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Whats the point?
People are just gonna sit at spawn waiting to be killed so they can seek.
That would be more of a opt out of seeker thing

it makes the game faster and some people dont want to have to die every time they wanna seek. Also, some of the seekers that get randomly chosen haven’t even seen a sword much less know how to use one and that can waste time for seeker mains, leading to a loss.

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