They already have a system for it in place too. Its an option in custom servers. I hope this gets included in the upcoming SkyWars update.
I don’t think this should be added. It would make it easy to 1v3 teams and 1v1v1 in solos. They’re should be that, you know, thinking in your head while fighting more than one person, monitoring your health for the whole fight
Nice idea. I voted
Good idea, since this has already been implemented into The Bridge since you have very weak armor, I think this would be good to throw into skywars. I’ll vote :>
the hive wont add anything that dumb you already have diamond armor and now infinite hearts?
Bump since Hive has a SkyWars update planned.
Adding more benefits to getting kills in the game will be great for incentivising people to actually fight in this game rather than running away for 10 minutes and getting easy cleanup after waiting for a fight between two other people to end. It makes you think twice before trying to pick a fight against someone who’s already low.
However, to prevent people from using this for easy cleanup, I think a system that gives more health to the player that dealt the most damage in the fight would be great. Essentially, it would work like this: The player who dealt the most damage during the fight and got the kill would gain 3 hearts (6hp) from the kill, and the person who dealt the least damage and got the kill would get 1.5 hearts (3hp), which is half of what the person who dealt the most damage would have gotten. A system like this incentivises you to work for your kills instead of waiting until the other people are in the fight are low to then third party and get easy cleanup.
I like this idea! Voted!
I voted because it’s a good idea, but it would make killing good players a lot harder because if they are really good at PvP the only time you can really kill them is if they’re low because they’re fighting someone else.
Ehhhh I don’t really like this idea. Getting picked off or 1v2s is something that I’ve learned how to handle and imo is much better than getting a health boost and making the games much shorter and more unfun
That is a good idea, but it’s not perfect.
I would like to see this added, but you only
get the health back you dealt damage to the enemy.
Me: Sees this post.
“SAY LESS”
*slams hand onto that “vote” button
I’ll give you the 100th vote