Many people may argue against this, but personally I think Ghost Invasion’s ways for giving XP are a bit unbalanced. First of all, Killing ghosts as a human grants you only 5xp per kill. Killing ghosts are sometimes kind of hard, especially without a cursor that tells you where it’ll aim. Unless you’re a newbie, I think it should be changed to 15xp per kill as a human. Think about it. You only get 1 chance (or none) to be a human per game, and it’s especially hard to aim for those d-pad, non-split control people on touchscreens, like me. Also, ghosts’ kill rewards should be rebalanced too. You can get multiple kills as a ghost, and it’s hard for humans to run away from ghosts. I think the reward for ghosts’ kills should be rebalanced to 7, 8, or 10xp. Personally, I’d choose 7xp.