A game concept.
SumoFight
Weapons
Knockback radius will depends on your current weapon.
Hooks
Hooks will lunch you upwards in case you fell to the void, hooks can be destroyed it will also have duration.
Hub npc’s
A game concept.
SumoFight
Weapons
Knockback radius will depends on your current weapon.
Hooks
Hooks will lunch you upwards in case you fell to the void, hooks can be destroyed it will also have duration.
Hub npc’s
Hmm amazing concept
The name could use some work tho
Great concept and artwork, I don’t think that unlocks should give you a direct advantage over other players and should just be cosmetic, however
Cool concepts but feels kinda overdone for a gamemode as simple as sumo
Yes I’am really bad at naming stuff.
Since Sumo is already a sub-minigame in a minigame I feel like it should be a hub minigame. And since I believe one train station doesn’t have a hub minigame inside of it it should go inside said train station. Also, the knockback radius thing will just let sweaty players get more sweaty bc it makes it way easier to combo.
Sumosmash maybe?
Hey, please stop pointlessly bumping posts. Thank you!
Me? i was trying to give him ideas
They haven’t posted since this thread. i doubt they need any ideas. and besides, im talking about the other topics you responded to, like the last one where you bumped a dang near year old post, just to say you don’t agree.
what one was it im bad at remebering
good ideas but i think just a regular sumo circle map would be fun as a gamemode for the
arcade or a new duel
This one im pretty sure
But don’t bump any old topic saying that you disagree then it would be pointless of a bump if you didn’t like it in the first place.