I think horizontal knockback in SkyWars should be turned up so you get knocked farther away, and vertical knockback should be turned down.
Right now, the physics make it too easy for high-level players to lock you into infinite combos. Because you get popped up into the air, you get stuck floating and literally cannot hit your opponent back. I’m fine with losing if I have a good fight, but I HATE it when I just get combo’ed cause there’s barely anything I can do about it.
Why this would be good for SkyWars:
- It breaks combos: More horizontal KB means a hit blasts you out of the attacker’s reach. This resets the fight and gives you a fair chance to react.
- Helps casuals and console players: People on console or mobile struggle against PC sweats who track vertical combos easily. This levels the playing field.
- Better pacing: Fights would be about smart positioning and getting the first clean hit, instead of just clicking fast to keep someone floating.
I know some competitive players will disagree because they like the current combo system, but SkyWars needs to be fun and playable for everyone. Vote if you agree!