Fix Skywars knockback to prevent infinite combos

I think horizontal knockback in SkyWars should be turned up so you get knocked farther away, and vertical knockback should be turned down.

Right now, the physics make it too easy for high-level players to lock you into infinite combos. Because you get popped up into the air, you get stuck floating and literally cannot hit your opponent back. I’m fine with losing if I have a good fight, but I HATE it when I just get combo’ed cause there’s barely anything I can do about it.

Why this would be good for SkyWars:

  • It breaks combos: More horizontal KB means a hit blasts you out of the attacker’s reach. This resets the fight and gives you a fair chance to react.
  • Helps casuals and console players: People on console or mobile struggle against PC sweats who track vertical combos easily. This levels the playing field.
  • Better pacing: Fights would be about smart positioning and getting the first clean hit, instead of just clicking fast to keep someone floating.

I know some competitive players will disagree because they like the current combo system, but SkyWars needs to be fun and playable for everyone. Vote if you agree!


Hi, i get your point! But I also want to give you some advice: s tapping (if you are on controller just hold the joystick back to go backwards), the other things like placing blocks (and you dont even need high cps :wink:), because if you know where to place them you will get out of the combo of doom!

If you think that it doesnt work, well it… it does:D

You know that because you play on console, you’ll be going against other console players, unless you play in parties with pc players, right?

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I voted this