Right now, the matchmaking system in PVP games like Capture the Flag or Bedwars only separates players based on platform — Touch, Console, and PC — but doesn’t consider party size or player level, which can lead to unbalanced matches.
For example, a duo might get matched against a full party of six, or a solo high-level player could end up on a team of mostly low-level players, while the enemy team has several mid- to high-level players, just by chance.
I’m not saying low-level players aren’t skilled I understand that a low-level or alt account player can be just as good. Likewise, high-experience players can still perform poorly. But when it comes to fairness, the teams should be formed with better balance not because of skill assumptions, but because players naturally feel more confident with teammates who appear experienced. It’s about trust and perception, not judging actual ability.
To be clear, I’m not asking for players to be placed into different games just that within the same match, party sizes and level distribution should be more fairly balanced.
Ideally, full parties (such as a 6-player squad) should queue into matches against other full parties, and not be frequently matched against solo, duo, or trio players.
This doesn’t mean it should be impossible — just that the system should prioritize full-party vs. full-party matchups when possible.
If the active player base is too low (e.g., under 500 players), then the full party should enter the regular matchmaking pool, where it might get matched against solo, duo, or trio players but still stay together as a team of course.
Just to clarify, I’m not saying solo queue players should never be matched with full parties, or that full parties should only face other full parties. I’m simply suggesting that the system should prioritize full-party vs full-party matchups when possible, to improve fairness but still allow flexible matching if needed, especially when player counts are low.
For solo or small-group players, they can stay in the regular queue, and party members should always stay together but matchmaking should try to distribute player levels more fairly across all teams, focusing not just on individual pairings, but on keeping the overall team compositions balanced…
In modes like Bedwars Duos, where some players are queuing as a party and others are solo queuing, party members should of course stay together — but for solo players, the system should aim for team-wide balance. For example, low-level players could be placed with mid- or high-level teammates, and mid-levels could be paired with either high or low-level players — as long as all teams end up with a similar overall mix of low, mid, and high-level players. High-level players may still be matched with other high-level players, and sometimes teams may lean stronger or weaker just by luck — and that’s fine. But overall, the system should prioritize keeping matches fair by spreading player levels more evenly, while always keeping party members on the same team. This helps avoid situations where one team has all the stronger or more experienced players while the other team struggles from the start.
This kind of matchmaking would make games feel much fairer and more enjoyable, especially for players queuing solo or in small groups, and it would reduce the frustration of being put into clearly one-sided matches.