Hello WaithulTheMiner
I am unable to agree with some parts of your suggestion.
When you mention the HIVE should add some monster/mob of some sort that chases the player after a certain amount of time to stop people from waiting at traps
this would not be useful at all. Players wait at trapts to try and avoid being killed and going back to the last checkpoint. I am aware that it can be annoying but theres always going to be a player that makes it past and death will go after them. Its just common sense.
And the game of “Run for the beast” which I gave a small summary here
My Summary
I got an idea of a “Flee the facility” type gamemode. There will be objectives scattered across the map and you need to complete a minimum of 5 to unlock the exit.
But this is the hive we are talking about.
IF the beast is the warden, the player would permanently be blinded (as the warden cant see) but to combat this, there will be hidden sound sensors across the map that will alert the warden (player) to the location. If a player makes a sound and the warden is very close, their blindness gets removed and they will be able to hunt down the noise maker a lot easier
Going over to beat deathrun without dying, this can be hard for a lot of people and when some try take their time not to die, the game has a high possibility to end before they even reach the final checkpoint (Completion). If this was introduced, it should be worth higher QP only because its a difficult challenge to actually do (from a basic player standard)