Damage Taken When Below Islands

Ok so I know the there have been other height limit related suggestions before, but none of them have fully addressed the damage that you take when you go too low. Let’s say you get dory’d off of an island and you throw a pearl to clutch. If you end up landing on a block below the surface, you die from the height limit damage before you can make it back up to the surface. I find this very annoying because right after you use some skill to clutch, you end up dying. And this isn’t in skywars which is why it is more of a clutching game. I know this is likely in place so that people don’t hide down there so that you don’t have trouble finding people on the islands, but for clutching purposes this is very annoying. I’m thinking maybe the damage you take from being too low can maybe reset when you throw a pearl? Not the best fix but it’s at least something.

Please comment any suggestions for fixes to this here. Have a nice day :slightly_smiling_face:

Maybe it can teleport players who are on blocks to low

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Use your skill to clutch higher; it’s not hard. If you can ender pearl block clutch, you already got the skill; just aim your ender pear higher and be little quicker with the block. And if it is too low, then just accept your dead.