Hide and Seek is on the worst state i’ve seen in the past 10 years.
Before I start, I wanna get everyone to know what kind of player I am. I’m a grandpa, I used to play in the java version of hive, a different system than we have in bedrock with things that we had and things that we didn’t have that we do now. I mainly focused on hiding, grinding block levels and seeking when I wanted some points.
Hide and Seek lacks a progression feeling.
Seeking mainly gives wins, focuses on memory by learning every map’s spots and killing over and over hiders that hides in the same spots. The only sense of progression you have is getting exp, capped at level 100, and getting wins / hider kills, which is the only reason seeking exists.
Hiding is on it’s worst state possible. Nerfed exp from the lastest update, no sense of progression AT ALL, no block levels like we used to have on java, no depth like we had with jump and drop solid mechanics ( even if it wasn’t intented, I still believe it was a good thing for the hiding community ). Why would anyone choose to hide ? It gives nothing, takes 4 mins for +1 win, barely gives any exp.
Some hiding mains chose to run instead of hiding. As much as I hate it as a seeker, it’s a cool way to escape the game’s normal functions. Unfortunatly, this was as well nerfed by the speed boost given to seekers at the end of a game.
I would love to have a game with more progression. It’s kinda impossible with the level system every game has but unlimited points were a good thing on java ( infinite exp for those who didn’t play ). Adding prestige to hide and seek would be a good way to temporise it, even if it’s not unlimited and infinite.
Hiding is terrible, no progression at all and no point on hiding. I think unlocking new cosmetics is good, but not enough to give players a reason to hide. Block levels were a good way to make players play every map ( specific blocks were a nightmare to max, but it took some time and some grind so it’s good ).
Seeking, however was in a good state before adding varients. How can a playstyle that relies on memory can be playable if you change almost every hiding spot on the map ?
That’s basically my grandpa opinion on the current state of the game, feel free to comment if you have any suggestion or any debate with my opinion.