Ctf hasn’t gotten a good update in a long time and hasn’t had a lot of gameplay changes either.
So here’s the idea, Classes.
@DarthEagle99 made most of this and I added on some ideas
Healer
1 golden apple at spawn.
A Healer can heal other players up to half hp. Cool down would be like 30s?
Just so it’s not to op.
Baller
Up to 4 snowballs at spawn.
Baller can destroy turrets in 1 hit.
Rusher
Up to 1 speed berry at spawn
Defender
Up to 16 extra blocks at spawn.
Turrets to defender that will die in 3 hits and they can only be placed in your time base 3 at a time overall, so they basically have to be killed to place i new one.
Tanker
Chestplate is auto upgraded (diamond for an iron set, iron for a chainmail set)
Striker
Sword has Sharpness I
Striker can speed up the return process of flags.
Sniper
Up to 8 extra arrows at spawn
Also gets a spy glass
All of this is made by @DarthEagle99
By the way by “up to” I mean you can’t get more by just dying. Otherwise the meta could become dying and getting 15 golden apples
when you use it (or one of it) you gain back how much you ended up using from that set. For things that stack (arrows, speed berries, blocks) they are spent before your own blocks. So if I spend 24/48 of my concrete (8 regular + 16 kit = 24 used) I will still get 16 on spawn giving me 40 total
To make it better, there could also be categories for each and they try to split each category to equal amount per group. Say healer, builder and tanker are Defense Category and then rusher, sniper, baller and striker are Offense Category. It will do it’s best to make an equal number of Offense and Defense.
If you are in a party all players must have different classes.
thank you!
Thank you to @DarthEagle99 for helping write and create most of the technical information in this post.
And lowk most of the post.
Thank you @ImNotBritish107 for feedback with the post!