I’m qLionzz, a PS5 player who’s been consistently grinding competitive PvP on controller for years. I don’t use any CPS-boosting software — in fact, console players don’t even have access to that kind of customization. What we do have, though, are aging controllers, worn-out buttons, and hardware that doesn’t always behave the way we expect. And sometimes, that leads to problems that shouldn’t be classified as cheating.
Recently, I was banned for “unfair advantage,” and after digging deeper, I genuinely believe it was a false ban triggered by my controller registering extra clicks. I’ve been jitter clicking at a steady 14 CPS for years with no issue. But with wear on my triangle button, sometimes a second input is unintentionally registered — causing occasional spikes as high as 20 CPS. This isn’t something I’m doing deliberately, but I believe it’s being picked up as suspicious by the system.
This has made me realize a bigger issue that affects more than just me. Many console players are at risk of false bans simply because they can’t control their hardware the way PC users can. There’s no debounce time adjustment, no fine-tuning — it’s just you and your controller. And yet we’re being held to the same standard as players with fully customizable setups.
Most top-tier PvP servers have CPS limits between 18 and 20 to account for jitter, butterfly, and drag clicking — all legit clicking styles that regularly hit those numbers. If the current limit is set lower (which based on community feedback, might be around 15–16), it’s easy to see how legitimate players, especially on console, are being caught in the crossfire.
So here are my suggestions:
1. Raise the CPS cap slightly — ideally to 18 — to reflect realistic, human clicking methods across both controller and mouse.
2. Introduce controller-specific detection and analysis tools, which recognize the limitations and quirks of console gameplay.
3.!Monitor flagged accounts over time to differentiate between consistent exploit patterns and rare hardware-driven spikes.
4. Run a community-wide CPS survey to gather input on clicking styles, devices used, and reasonable CPS expectations.
5. Add an in-game setting or toggle for double-click prevention, especially for controllers — allowing players to protect themselves from hardware-related false positives.
This suggestion isn’t just based on frustration — it’s coming from experience and genuine care for the game and community. False bans discourage legit players and damage trust in the system. If even one of these ideas helps improve that, then it’s worth sharing.
Thanks for taking the time to read this, I hope it sparks some real improvements moving forward.