Two teams, attackers, and defenders, defenders are murderers but attackers are “murderers” that don’t actually commit murder. They commit battery instead. Attackers must steal an object (changes based on the map) and defenders must defend it till the time runs out.
Attackers are pretty set, with a bat, stunner, rope tie, and smoke bomb. The bat is a “sword” that instead knocks out players for 10 seconds, and if they are tied up then they must be saved by a teammate. The stunner is a zapper that does the same thing, knock someone out then tie them up. The tie neutralizes stunned players till their teammate untie them. Now here’s possibly the best item on their arsenal. Smokebomb, which camouflages you (so you are invisible) but you have a very thin black outline over your character. This should be easier to see when a camouflaged attacker starts running. You also keep your shadow, and the particles should be very visible. Smoke bomb wears of if one of your fellow attackers gets killed, where you must wait 10 seconds to reapply it
Defenders have a one shot kill knife and throwable.
Interactables have decreased prices because yes.