Checkpoint Messed up on Maze Menace

Affected Service (Game name, hub, or global):
Arcade, Maze Menace Parkour

What is the bug?
When you reach a dead end, it thinks you have reached a check point and then you have to leave the parkour area.

Device(s) & Version
Win10, 1.19.51

Screenshots and/or video:

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Hey there :wave:

Thank you for taking the time to report this issue. Does anyone else have more information on how we can reproduce this problem?

Thanks in advance!

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Not sure if this helps at all but

When going to this specific spot in the Maze section of this parkour in the arcade hub, For some reason the game thinks you have crossed the checkpoint which is really behind the bushes, once you get the checkpoint this way though, it is impossible to continue with the parkour because the parkour thinks you have left the parkour area when you try to go to the actual checkpoint. Meaning you have to start at the beginning of the parkour again.

Edit: Sometimes you will have to go into the very corner of this dead end to get the Checkpoint to activate

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This happens for me too. I think that the bounding box for the checkpoint is just too big (or if it’s a distance thing, the radius is too big). Like @JiMSUEE said, sometimes you have to go into the far corner to activate it (jumping in the corner might help too). The issue is that going around the correct way in the maze requires you to go so far that the parkour thinks you left.

I’d also like to note that this also allows a skip, if you activate the checkpoint and then use the “Return to last Checkpoint” item.

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Hello :wave:

Thanks for submitting a bug report.

This issue has now been logged, and will be fixed in a future update.

Happy Hiving :slightly_smiling_face:

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Closing this report as it is no longer relevant.