Hello, so we all know how OP fireballs in Bedwars are especially during the endgame because Iron is most of the time easier to get at that point in time. So I think that the hive should make the fireball like it’s java version where it deals less damage and is more of a bridge sniper and jump booster than a literal cannon. It can also be much cheaper because it won’t be as OP as before, so maybe like 40 iron.
I do agree with you! But players like to use them to Explode beds and kill with them!
Yeah the fireballs are also used for bed breaking, but just having a bunch of fireballs that deal a lot of damage with just one is too OP, especially as I said when it can be bought easily in end game situations.
The fireball is fine for now
I agree with @anon1059900
Yeah I agree nerf fireballs
I disagree nerfing fireballs. I like to use them to send players into mid air and watching them falling into the void
Thats literally the point of fireballs
Fireballs dont need a nerf, setting a limit on how many fireballs can be brought at max would be a viable option
I agree with you too, but the thing is that I’m voting for the amount of damage to be changed because one direct hit on a person with full diamond takes like 4 hearts away, which is a lot. That’s the only thing I want to happen, the java version doesn’t deal as much damage but does make up for it by being like a hive wind charge.
I have ibea less damage less explosive power
Yeah exactly, just keep the knockback the same but change the amount of damage dealt.
I think the damage should stay the same however it should deal less damage when you have armour, unlike how it is currently where it does the same damage no matter what. this makes free shop less hellish because everyone spans fireballs killing you on 0.4 seconds