I don’t think this is a dupe… but I’d like to say this either way. The prices should change.
Fireballs are WAY too OP.
In a solos game, you usually get 1 fireball in a game, 2-4 if your saving up, duos is relatively the same, maybe 2 extras, squads, maybe 10 for the team if they are saving up.
Manor… well…
There are three generators. That is a lot of iron. I literally no joke got 30+ FIREBALLS ACCUMULATED IN ONE GAME OF MANOR. If that’s crazy, realize Mega will have about 2.666…667x more fireballs. Just a tad more…
If not mistaken, there were 8 generators in mega in tw. That means it will take 24 SECONDS FOR THE TEAM TO BE ABLE TO DEAL HALF THE HEALTH OF SOMEONE IN DIAMOND.
So my idea… change the prices please. Or just straight up nerf fireballs like everyone else asks.
Solos: honestly this can be cheaper, maybe 48.
Duos: also 48, no problems in duos.
Squads: 64 is a good number for squads, no need for change.
Manor: 96. It’s actually fair comparing with squads.
Mega (S3) idk 150
Do you not realize you are SLOWER in air, and totems and blocks don’t work in the AIR… Besides, they have like 5 other fireballs so when you pearl to half a heart you have no hope.
I disagree. Fireballs are really expensive in a solo game and compared to their price on Cubecraft it’s already high. I think they should keep them as is. Grapes so I get emoji badge
Man it seems like a war was down here. So here is my take
1 I don’t think prices should change for a different game
2 I think that this really only is a problem in long games and freeshop(which desperately needs change)
3 I think that it should prolly just be nerfed, and not have completely different prices(and also it doesn’t really need to be nerfed as it’s only effective like 5 blocks away from your target, the fireball can be really awful)
4 I think ti is pretty expensive, and yes late game it might not be expensive, it still really rare to get 30 fireballs, or anything close to that. But yes I do feel the pain of getting fireball spammed