Change fireball prices based on game

I don’t think this is a dupe… but I’d like to say this either way. The prices should change.

Fireballs are WAY too OP.

In a solos game, you usually get 1 fireball in a game, 2-4 if your saving up, duos is relatively the same, maybe 2 extras, squads, maybe 10 for the team if they are saving up.

Manor… well…
There are three generators. That is a lot of iron. I literally no joke got 30+ FIREBALLS ACCUMULATED IN ONE GAME OF MANOR. If that’s crazy, realize Mega will have about 2.666…667x more fireballs. Just a tad more…

If not mistaken, there were 8 generators in mega in tw. That means it will take 24 SECONDS FOR THE TEAM TO BE ABLE TO DEAL HALF THE HEALTH OF SOMEONE IN DIAMOND.

So my idea… change the prices please. Or just straight up nerf fireballs like everyone else asks.

Solos: honestly this can be cheaper, maybe 48.
Duos: also 48, no problems in duos.
Squads: 64 is a good number for squads, no need for change.
Manor: 96. It’s actually fair comparing with squads.
Mega (S3) idk 150 :sob:

Hope you like my idea!

NO, while I get that they are OP. In Manor they are the only way the game doesn’t take 70 years.

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You like fights that last 5s? I don’t. Besides, you will still have enough fireballs to kill one of their team members MINIMUM.

I can get like 5 in solo cus i run oit of stuff to use iron for and even then i still have like 7 stacks of arrows

Fights never take 5 seconds. Place blocks, run, use gapples, ext.

I’d rather a fight last 5 seconds over 5 years. I’d prefer to actually progress in the game than waste my time in a long fight for most of the match.

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AHEM- fireballs launch you in the air so you cant place blocks or run, and you die literally before you can eat a gapple.

I have another post I’ll make sooner or later that will sorta go with this to balance it, I don’t want to though rn

Not trying to be mean but that kinda sounds like a skill issue. Place blocks, pearl, get totems, or run.

Do you not realize you are SLOWER in air, and totems and blocks don’t work in the AIR… Besides, they have like 5 other fireballs so when you pearl to half a heart you have no hope.

I disagree. Fireballs are really expensive in a solo game and compared to their price on Cubecraft it’s already high. I think they should keep them as is.
:grapes: Grapes so I get emoji badge

I nerfed it for solo if you read the post lol, I made the others games with more than one gen bigger since it’s unbalanced and OP.

Air? Since when was manor an air game?

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Man it seems like a war was down here. So here is my take

  • 1 I don’t think prices should change for a different game
  • 2 I think that this really only is a problem in long games and freeshop(which desperately needs change)
  • 3 I think that it should prolly just be nerfed, and not have completely different prices(and also it doesn’t really need to be nerfed as it’s only effective like 5 blocks away from your target, the fireball can be really awful)
  • 4 I think ti is pretty expensive, and yes late game it might not be expensive, it still really rare to get 30 fireballs, or anything close to that. But yes I do feel the pain of getting fireball spammed
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The roof ain’t 3 blocks bud :sob:

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That’s fair, I just hate how make uses fireballs

I very much agree with that lol

Sad thing is that I can’t make a post like that since it would be a dupe, but I’m trying to just like put out the fact that they are OP.

Expensive early, HORRIBLY CHEAP late game :skull:

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Mmm I think the solos and duos should be 64 :boombox: