If you played CTF, you for sure noticed the custom sounds when a Flag is taken, rescued and captured.
What is the problem
There are different sounds based on if the Flag taken or captured is yours or of the enemy but a sound is missing.
When a Flag is rescued the sound is the same for your and the enemy team, so players who usually listen instead of reading the chat (like me) can’t recognize which Flag was.
That happens too when your opponents win.
What I’m suggesting to add?
I’m suggesting to add a different sound for the enemy team when:
losing a match
the enemy Flag get rescued
The losing sound will be something like the Dragon roar but custom.
This could be a little but needed implement.
yep, this would be a nice qol update, it would also be cool to have a different sound for when the enemy wins, cause right now the sound for winning and the sound for losing are the same.
This isn’t a suggestion to change the sound, just to make the sound when enemies rescue their flag different. You’d still hear it when your team rescues their flag.
@SmileyOnSpot@JJ81611
Don’t argue please!
Oh, and I noticed that Smiley, JJ, LLMeowser, BlockbyBlock, Hades and Bun makes the animal gang lol, I’m going to become an animal too
I mean you technically already are…
Anyway on topic, I play with volume off so I never noticed it, but I mean good suggestion. I voted!
Also what if the loose sound was the win sound reversed because losing is the reverse if winning? Idk
Edit: is a saber slime an animal lol