Capture The Flag: Level Update & Mini-updates

Here are some of my suggestions for CTF.

CTF: Mini Updates:

  1. Teams Upgrades:
  • Add a function where the team upgrades would automatically be upgraded after a certain time of not upgrading where the player with the most coins holding on would be deducted from the least expensive upgrade to the most expensive upgrade.

    • Cause Sometimes when we are busy fighting the opposite team etc we may forget about upgrading it.
    • Or a less experienced player wasn’t aware of how to upgrade it for the team.
    • Last by not list leaving it as it is.
  1. Coin System Update:
  • As of now when you killed a player you will get 15 coins and when you captured the flag +150 coins. I do think it maybe a bit too much for both of it cause the min numbers of players to start the game is 8 which means 4 v 4 if one player just kills it all and captured the flag, it would means for that player getting 60+150= 210 coins just like that.

    • Change the number of coins earned for killing a player to 10 coins.
    • Change from 1 coin earned per second to 2 coins earned per second for the first 2 minutes.
    • Change the numbers of coins earned for capturing the flag to 130 coins and 60 coins for the rest of the team to balance out with team fights and solo fights and buying equipment’s .
  1. Shop Prices Update:
  • To balance everything out based on the Coin System Update and some are too easy to obtain, here are some of my suggestions for the shop prices and team upgrade prices.

    • Change the number of blocks from 16 to 32 for 24 coins and still having the options for 16 blocks for 15 coins.
    • Change the price required for the 16 arrows from 25 coins to 20 coins.
    • Change the price required for the instant TNT from 75 coins to 85 coins.
    • Change the price required for the iron armor from 100 coins to 120 coins.
    • Change the price for the **Speed Berries ** from 40 coins to 30 coins.
    • Change the price required for the diamond sword from 200 coins to 210 coins.
    • Change the Team Upgrade Flag Curse price from 100 coins to 80 coins.
    • Change the Team Upgrade Fast Respawn price from 350 coins to 320 coins.
    • Change the Team Upgrade Absorption price from 250 coins to 230 coins.
  1. Starting Number of Players and in-game rules:
  • As you all know in CTF, either the players saw numerous high level players in the game lobby or something urgent just came out and needed to leave the game before it start, it can be annoying to those who are playing solo and once get in the battlefield 4 v 1 or they just left during in game.
    • Change the starting system into if during the 20 sec waiting >4 players left the lobby, cancel the starting.(Credits to @Travobot98k25)- I hope this is what you meant xD.
    • When in-game if the player left the game, there should be a penalty like maybe 30 sec not able to join the game for those first timer and increasingly to a ban <=7 days if they keep doing so(Exceptions: Disconnections from cause of crash, Wi-Fi , etc.) .

I like some of the idea for this but not all of them for one the game doesn’t need to be pushed up to 20 minutes 15 minutes is long enough bc most of the ctf games are stallmates the price for iron armor is fine how it is alot of people that play ctf are sweats so it’s hard enough to get iron armor as if same with the diamond sword 200 is a lot for that but everything else looks good

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please break this down into multiple suggestions. updates will always be considered for all gamemodes, especially levels and unlocks, and if one idea were accepted from this post it would be confusing as to whether or not to move it to Suggestions > Accepted Ideas.

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I have an different opinion about “the min numbers of players to start the game is 8” in ‘Coin System Update’. The number of players can be decreased to 3 or 2 when the number of players reaches 8 and 20 seconds waiting time is started, if many players want to left. And it’s not affect remaining players be teleported to battlefield.

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