Revert the bow mechanics
First of all, thank you for listening to the community. Armor trims? Amazing. TNT radius marker? Great. PRE-GAME INVENTORY ORGANIZATION? THANK YOU!
However, the recent update also brought along new bow mechanics, these cancel out any knockback (sometimes) and reduce damage dealt when you shoot someone within a 6 block radius (sometimes, it’s incredibly inconsistent as well)
The new bow mechanics affect the majority of the community:
- Bowspamming is a bit harder (but not impossible to do, just inconsistent and only applies to short distance fights) + there is a bypass that allows players that know it to have an unfair advantage over other players anyway.
Short-Range bowing is essential for:
-
Players holding a cursed flag preventing players with speed from getting close to the as easily (requires skill, good aim)
-
Fighting cheaters with reach; THIS IS IMPORTANT. Sometimes, the anti-cheat system is not enough. So we rely on short/range bowing to even have a chance at beating them.
-
People with a lower skill-ceiling; Such touch and controller players
The old mechanics were overall smoother/more consistent and better for the CTF gamemode specifically. That’s the reason why a lot of people have simply given up and stopped playing.
I had published a similar thread so I’m gonna address some of the questions I got there
-
“But-But, what about bowspamming!!”
It is still possible to do, this update did nothing but make the gamemode less playable for most people. -
“The player count is low because of school”
No, if you look at previous months, the player count was constantly at 450-700 EVEN during school terms. -
“Bow fights take no skill”
Everyone is given a bow, if it really was skill-less everyone would be able to use it the same. Why don’t you? Right.
I am a competitive CTF player, most of my friends agree to everything I’ve said. The people disagreeing are people that BARELY play the mode. So please, let the actual community speak. Thanks!