Intro:
This is a suggestion for an LTM for a future bedwars season. The theme would depend on the season (a pirate ship for season 1, a castle for season 2, etc…) but I’ll refer to it as “Castle Defense” and “the castle” for this post.
Overview:
The game would be a 6* VS 16* where the 6 defense players control the castle, have a bed, and have better generators. The 16 offense players would get infinite respawns, no building, and worse generators.
*these numbers are my initial thoughts, would be tested and balanced
The goal:
The defense would defend their castle for as long as possible, gaining xp for kills and time survived. The offense would attempt to steal the bed and eliminate the defenders. They would gain xp for a bed break and final kills, and a small amount for normal kills.
The generators:
The team of 6 would start with 3* max upgraded generators, and the “strike it lucky” team upgrade (which gives a small chance of spawning emeralds). The offense team would start with 4* default iron generators, and could use resources stolen from the castle to upgrade them. Both teams would have a normal bedwars shop next to their generators.
Images:
Below are some screenshots of a sketched out version of the map. There is a castle with the bed and defense team, a drawbridge in the middle, and an island with the defense team. The map would be larger and more detailed, this is just a sketch.