Balance Patch + Content Update suggestions

Just a few ideas, for before and also after the nether update.

BEFORE:

  1. Make iron armor cheaper.
    REASONS: Iron armor is almost entirely skipped because 32 diamonds for something below diamond armor (which is easier to get btw) is absolutely ridiculous. Bring it down to something like 15 diamonds.

  2. Make diamond gear as a whole a bit weaker.
    REASONS: As I am sure you all are aware, diamond armor is absurdly strong even compared to iron (on the rare occasion you even get iron). Maybe make it so you only get like a diamond chestplate and diamond legs for 20 emeralds, and a diamond helmet + boots would be unobtainable. After the nether update this would need to be changed again, but I’ll get to that.

  3. Add other pvp items.
    REASONS: Treasure Wars is a strategy oriented pvp game. Why shouldn’t it have all the strategy oriented items like crossbows, cobwebs, shields, fishing rods, and golden apples? You could also use this as an opportunity to make diamonds overall more valuable by making a couple of these items (cobwebs and crossbows) bought with a few diamonds. Shields could be bought for like 20 gold. Fishing Rods could be bought for maybe 5 gold. Golden apples could be bought for maybe 2 emeralds each.

  4. Add shears
    REASONS: Past a certain point, wool is a more effective defense because of no matter what item you use in the current game, it will break at the same speed unlike stone/endstone/wood/etc. Shears would also make breaking bridges a more valid strategy.

  5. Make it so you can’t build on top of player spawn points.
    REASONS: The strategy where you trap spawnpoints in solid blocks is almost as effective as the intended way of winning the game (breaking the treasure) and needs a fix. Sure it doesn’t woodpecker anymore, but it is still a broken move.

  6. Nerf the “wifi team-chest” strategy.
    REASONS: “Wife team chest” is the act of, when only 2 teams are alive (particularly in solos), one person breaks the other one’s treasure, puts away their stuff in the team chest, and jumps off the edge to beat the other person to their treasure. Simply put, its a super dirty move, but I’m not entirely sure how to fix it. Maybe make it so you can only use the ender chest in your base? This would also add an emphasis on being prepared for crisis instead of the current strat of “I’LL HAVE ALL MY GOOD STUFF ON ME CUZ WITH MY DIAMOND GEAR I AM UNBEATABLE HURHURHUR.”

  7. Make treasures unbreakable for the first minute of the game.
    REASONS: The current meta (which is RUSH BEFORE THEY CAN DO ANYTHING) is basically saying PLAY THE GAME AS LITTLE AS POSSIBLE. How about we actually focus on playing? This would also slow down hackers a bit.

POST NETHER UPDATE:

  1. Bring back the full diamond set, but make it bought with 25 diamonds.
    REASONS: We will need something to stand up to netherite. And once again, diamonds need some love. They are almost entirely useless in the games current state (everything diamonds can do outside of the bow, gold can do just as effectively, and emeralds are a quicker and more effective option for armor).

And for the one you all were waiting for…

  1. NETHERITE GEAR
    DETAILS: Make the netherite armor cost maybe 28 emeralds. It would be hard to get but not impossible, while also being, you know, worth getting. Netherite sword could reasonably cost 10 emeralds. Netherite tools could be avoided unless obsidian gets added.

No, this would make TW as slow as Smash Bros Brawl.

2 Likes

Lol a minute is only as long as it takes to get 8 emeralds, so not sure what you mean.

this is a duplicate suggestion. please use the search feature before creating a suggestion

2 Likes

Duplicated suggestions. Mostly everything has been added. Iron armour is fine the way it is with pricing. Diamond armour is fine the way it is with strength. Shears would be practically useless in lots of peoples eyes since you can just go around or above. :confused:
The treasures being broken after a minute , pointless. That’s how the game works , it breaks once you get rushed. Nothing you can do about it besides defending it. Enderchests are meant to be used from anywhere , anytime. It would be hell for players if this gets added because its part of the entire game , not just of Treasure wars. But Minecraft as a whole. Crossbows , not needed. Waste of time. Cobwebs, maybe? Unsure since it can be annoying and pointless. Shields to OP.

3 Likes

I agree to most of this except rods. Rod pvp would be unfair for mobile and Xbox players because they wouldn’t have hotkeys

I also disagree with the 1 minute grace period because rushing is the only good strat

Please don’t double post @SoccerMaster, just edit your first post.

Netherite gear is a no, diamond armour could probably be nerfed to be 9 diamond bars but it’s kinda designed to help out lesser skilled players, treasure cool down for like 10 seconds would be ok and if someone hits your treasure they would be banned since that would require cheating. So basically

  1. Yes
  2. Nerf is too harsh
  3. Treasure wars could add a few things, but honestly putting stuff in the shop nobody uses isn’t a high interest
  4. Yes
  5. Yes
  6. No, it’s a legit strategy lmao
  7. 10 seconds for anticheat purposes
    Part B
  8. No
  9. No, gotta wait and see what it does ingame
1 Like

Well @Uknowyourbored i actually use iron armor, it’s when it’s my last hope because using diamond armor is not a big challenge for me and i want the game to be a little unbalanced

I completely agree with iron armour, diamond spawns so slow that is not worth the time spent to get 32 diamonds compared to 20 emeralds and getting full diamond, but 15 diamonds is too low.
Currently I only use diamond for the sword and bow, sometimes pickaxe if I fell fancy

However, some suggestions seems more like kill the strategy on TW, like the WiFi-Team chest strategy, seems a good strategy to me, not an unfair advantage, the same with Rushing other teams treasures

2 Likes