i fink windcharges for a kit
i fink this would be fun as you can choose wether you wanna use them as projectiles or you can use the as a mobility item
i fink windcharges for a kit
i fink this would be fun as you can choose wether you wanna use them as projectiles or you can use the as a mobility item
Maybe, this could be something, but nobody really plays the bridge that much so I doubt it will get an update. Good idea though.
no. no. NO.
Wind charges in Skywars and Bedwars have been proven to be EXTREMELY OVERPOWERED when it comes to travel.
When timed right, you essentially can’t be hit back and can just travel more than HALF the map. This is the recipe for disaster. Maybe it would be better if you had like three TNT or something since it takes too long to do enough KB and if they try to prepare you can break the blocks.
@DarthEagle99, the bridge already has leap though… I think it would be good. It would just be like a leap but verticle
Yes, but why would we need to go vertically exactly? I don’t think that would be necessary since there are no goals in the sky.
If vanilla then yes, the ones in bedwars no.
Welcome to the forums, I hope you enjoy your time here. This is a really good idea, It’ll be pretty fun and nice for the kits.
I don’t know about you guys, but I play bridge all the time as a warmup and just a quick game I can play while waiting for something, and I ended up as a max level; so I know this game decently well, and I sometimes run into the trouble of have the bridge built up to height limit to trap my spawn, and when I spawn I have to build up or around, giving the enemy a significant advantage. This could also be useful in maps like cubic : gap which have a wall block your way to the goal. Or in maps like Overhead you might want to jump up above the goal to avoid the enemy. This could also be useful if your opponent is building an overhead bridge above your spawn, and you want to get up to them quickly. Being able to ascend quickly would be an extremely big advantage; possibly just as good or better than the leap.
Yea fair, I forgot those maps existed. Maybe make it work like the normal wind charges and ill vote, but thanks for the reminder.
Also I’m max too. I just was thinking LITERALLY in the sky
Pls no … it’s to op
Don’t worry, were all talking about normal wind charges not Hive wind charges.
Too OP fr. No way even usual wind charges would be too much unless people got one wind charge only
How are the vanilla ones too op?
knockback on a one block bridge is a lotttt.
Vanilla do like 0 KB to other people
They do enough to knock u off a one block bridge though
And, so do snowballs
But snowballs are much reduced and easy to combat. One snowball does not deal very much knockback, but a single wind charge can knock you like 5 blocks
I read the discussion. You already understand it. Thanks. However, I have one more point. When u clutch on the bridge, u can just wind charge back up instead of pillaring. It would be helpful as some people would just knock u off right after u pillar up.