I already have a slight problem with the way this function works on the bridge, that being that it is based on wins, so I commonly run into cheaters and the sweatiest children on the planet. That being said, it’s a great idea, I just think it needs a few tweaks, as well the addition of said function to other gamemodes, such as TW, SW, CTF, and others.
My first and not terribly well thought out idea is to literally just transfer the current system of skill-based matchmaking to other gamemodes, but this has a few obvious flaws, some of which I already mentioned. My next idea, and probably the most reasonable one, is to add level-based matchmaking, for example in Treasure Wars, you could make it so that, on average, me (a level 44) would get paired with people ranging from level 40-50, and then 50-60, and so on. This would also help to flush out cheaters, especially in the lower levels. For example, if someone is a level 5 and a level 3 is in the lobby with a 20+ winstreak, the chances of them being a hacker or an alt account are high, meaning more cheaters could be found and reported. Of course there are other contingencies, which include having a level 60 and a level 30 queue together in a party. In this scenario, there are three reasonable solutions. One is that you put level-based matchmaking in it’s own “gamemode” category, therefore you can still play what we know as Treasure Wars right now, while being able to play with friends of different levels. The second option is to have skill-based matchmaking based on the party leader’s skill level, allowing you to choose the general difficulty of the players you go up against. This again has many flaws, as you could, theoretically, get 3 prestige 5’s in a party with one level 3, and just queue extremely low level players to quickly level up. That is why I think the third option is the best overall, and should be more heavily considered than the previous options, although I think all solutions have some amount of merit. The third solution is to take the mean average of all the players levels in the party, and expand the level matchmaking, width, so instead of levels 50-60 being together, with this, it would be more like 40-60 or 35-60.
This is just treasure wars however. I’m open to suggestions on how I can make this idea better and anything else you have to say that I might’ve overlooked. Thanks!
I understand that my ideas are not perfect. Because of this, I have made a list of flaws that I have not found solutions to as of yet. If you have solutions for these flaws, please let me know so this idea can be even better.
The list is as follows:
- No level based matchmaking for prestige players
- There is no way to tell if someone is a better level compared to how much experience they’ve gained
- If it was another “gamemode” it would most likely never be used, meaning it would have to be implemented into the base game, which might drive higher level players away as well as lower level players
This list will increase and decrease as time progresses and these issues are fixed. Thank you for reading!