I also agree that this idea is somewhat unfair and totally useless because imagine if you need to get emeralds or diamonds but can’t afford an allay but the other team has one and their allay has collected the diamonds or emeralds.
The allay never delivers the stuff back to the owner, the owner has to go to the allay, collect the resources and the allay will despawn.
If the team lets the allay collects ems the whole game, they still have to come out of their base to collect the stuff.
And of course the longer the allay is around, the more benefit enemys will have if they kill the allay. I think its pretty balanced.
Say I spend 4ems buying an emerald allay, and it goes to mid to collect ems.
If it stays at mid, collects 12 emeralds say, then you have to go to mid collect the ems. Instead of buying the allay you could have just gone to mid and collected them from each gen, and have 4 spare emeralds.
It’s just as easy for the enemy team to collect the kill the allay as it is to just pick up the ems from each gen, with the exact same result.
A regular allay would be cool, you could give it a sword so when you are at someone’s base while killing them the allay picks up their dropped sword and brings it to. I know it takes 2 seconds to go and pick it up yourself, but still will be handy if they had other swords around their base.
Solos/duos are slower than trios/squads. Even if the games are typically fast, they can still be slow sometimes, meaning that it should still be in there even if its barely used. Also a point of it could be when you are in someone’s base and you just killed them, they will go get gold to get a weapon to try to kill you. With the allay you could make it go pick up their gold so when they respawn they can’t buy stuff until they kill it.