In solos and doubles, players stay in the waiting lobby with their opponents for a few seconds before the match begins.
Some players, if their opponent is strong (high level or they know they are a pro), may leave the game before the match begins, causing trouble for their opponent.
Although this game is SBMM, often there is a large difference between your level and the level of your opponent.
So I offer the following suggestions:
Within the waiting lobby before the game starts, hide our name and the level above our head and change our skin to yellow steve.
This will make it impossible to know how good the opponent is until the game starts:D
As you know level does NOT equal skill.
Pro players may be good at comboing and such but can be manipulated by a low level since the high level could be smart/not.
And could be knocked back to the water by using a snowball and get the win.
If you are talking about another game then still, players could have karma and die, or get manipulated and die. And if you are talking about none pvp gamemodes such as MM, you could potentially strafe to avoid the arrow of a sheriff and get the kill and many other game.
Every game you can manipulate (or outsmart in simpler words) players even in such high levels. And the challenge here is knowing if your opponent is hacking or not since if there are no levels/skins then new players might think pro players have reach/autoclicker when they get combo’d.
Yes, I know that level and skill are not the same.
But my point was that many players judge a pro player by his level, and they leave as soon as they are matched with a high level player, regardless of whether that high level player is really good or not. Hive should try to withhold information about player’s opponent until the fight starts to prevent that.
I’m not talking about how to kill a high level player in bridge lol.
In fact, other Minecraft-servers duel have this system in place.
As I said before, after game is started, player will see our skin and gamertag. (hive is able to display our level if hive need to.) This way we can also determine if your opponent is really a hacker or not.
From reading your reply I don’t think you read my suggestion well
Even if it is prohibited, players will do it with impunity if we do not know the clear penalty.
As for how to deal with it that hive does, we need to either clarify the penalty or hide information about the opponent to solve the underlying problem.
Well it didnt really give me info i needeed and also im a bad reader.
While it may be true that people will leave if they see a high level, and/ a pro skin, but people should know that LEVEL DOES NOT EQUAL SKILL and when they know that, they will just ignore the levels. I wish the forums would be more popular so that new players can see that level doesnt equal skill.
And how in the world are we supposed to determine if they are a hacker or not when you cant even see their skin or level-
Even though this topic is old (please don’t get angry) I feel like we need to revisit it. Hive just added regional platform based matchmaking to the game, but we still have many issues even after 2 years… I tried playing bridge, and because I’m level 11, the level 5 and below players don’t want to fight me, and neither do the level 20s. I would routinely try to queue the game only to have someone leave at the last second, holding the item just to annoy me for the seconds before they left. To draw back to what many people have said on this post, we need a way to hide level (which many unfairly judge as skill) before the game starts. I like how the server Hypixel hides player’s names and skins before games so you can’t tell if you will be fighting a noob or a sweat until you fight them. This would be a much appreciated quality of life update (although we don’t need people’s names hidden as much) that I for one would like to see.