I personally would like a revamped version of the Halloween gamemode Ghost Invasion. Here’s my idea;
Instead of Ghosts, there are Werewolves. The new map will be located in a Victorian town. Maybe something similar to the City of Gilneas from World of Warcraft. A creepy, eerie looking place with fog surrounding the area.
How will the game play out?
Humans will have to try to survive for 7 minutes, and the Werewolves will need to hunt down the Humans before the 7 minute timer runs out.
The match will start out with 3 Werewolves vs 16 Humans. If you are killed by a Werewolf then you will turn into one as well, so the Infection aspect of Ghost Invasion is not lost.
Like in Ghost Invasion, Werewolves will have lives. However each Werewolf will have 3 - 5 lives. This is because Werewolves will have much more powerful abilities compared to the Ghosts in GI. If you run out of lives then game over for you.
5 minutes into the match; Humans will hear a group of Werewolves howling. This means Werewolves will begin to pick up the scent of Humans and can now track down Humans who are hiding/camping more easily. The more the Humans move around the map the harder it will be for the Werewolves to track them down.
Humans will be able to some find items on the map to help heal their wounds from Werewolf attacks. These can be bandages that gives the Human a small 15% health boost or a large first aid kit that heals them by 50%. These items probably will not respawn overtime.
Here is a list of what abilities both Humans and Werewolves will/might have:
Humans :
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Weapon: Bow - This powerful Bow will shoot Silver Arrows to take down the Werewolves. The Bow will deal 3 - 4 hearts and will have a 0.5 second recovery time. The bow will behave like the Ghost Zapper and doesn’t require any “charge up” in order to fire it.
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Trap - This ability will set down a Werewolf (or bear) trap. If a Werewolf steps on the trap, the Werewolf will be stunned for 3 seconds as well at taking 2 hearts of damage. The Trap ability will have a 10 second cooldown. A fairly long cooldown is required to prevent 2 or 3 Humans spam trapping 1 Werewolf.
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Dynamite - You throw a Dynamite onto the ground. If the Dynamite explodes close enough to yourself or a Werewolf, it will cause a moderate knockback effect on both the Werewolf and yourself. This is a area of effect ability so this can cause a knockback effect on multiple Werewolves.
To avoid trolling or friendly fire, your own Dynamite will not affect other humans- only yourself and the Werewolves.
When the Dynamite hits the ground, it will take 1.5 seconds for it to explode. This will give yourself and the Werewolves a chance to avoid it. The Dynamite will have a 5 - 7 second cooldown.
Werewolves :
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Weapon - Claws - Werewolves will have a powerful melee ability that deals 4 - 5 hearts on humans. The recovery time will be 0.5 seconds.
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Wild Running - A passive ability that allows werewolves to permanently run 10% faster than humans. The Trap and Dynamite abilities humans have will help to balance this one out.
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Wall Climb - This ability allows you to wall climb for 3 seconds. The cooldown for this ability will be 7 seconds. A way to make this possible is to replicate the Spider’s wall climbing behaviour. The Spider mob is able to wall climb because of invisible Ladders.
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Pounce - Allows you to pounce on Humans. If you get a direct hit on a Human then Pounce will deal 3 - 4 hearts. The cooldown will be 5 - 7 seconds.
How can I level up and earn cosmetics playing this?
I believe level 20 is a good level for a LTM. That probably will not change.
Here’s how you earn experience by playing the game;
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Humans - You earn experience by killing the werewolves. If you kill 3 Werewolves you will receive a bunch of experience. Finally if you do not hide/camp for the entire match as a human, the server will detect that and reward you with extra experience at the end of the match.
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Werewolves - Werewolves will gain experience by killing the Humans. Killing 3 - 5 Humans in 1 life will reward you with a bunch of experience. If you were the first 3 Werewolves to be chosen at the start and the Werewolves win, all 3 will be rewarded with extra experience at the end of the match.
How many maps will there be?
I believe this game mode should release with 3 maps, then The Hive can add 1 or 2 new maps annually if they wish. I talked about the first map idea above this post, let me share 2 other map ideas I have:
2nd Map Idea
The 2nd map idea I have that might be cool is one located in the middle of the woods at night with dense fog, with house ruins scattered around like this:
And in the middle of the map maybe there can be a large abandoned house or church that is still intact, like this:
3rd Map Idea - The Hub
The 3rd map idea I have is The Hub itself. This section of the Hub might be great for this game mode. The hub buildings have a similar look to old Victorian/European buildings, so it’s perfect.
(I wish I could fly so I can have a better view for this screenshot )
The red line represents the border of the map.
I believe keeping the consistency of having old Victorean/European structures on all of the maps while making them look unique from each other will be a good idea.
How long could Human vs Werewolf games last? (Placeholder game name)
Ghost Invasion games only last for about 1 - 2 minutes. They are very quick. I imagine Human vs Werewolf matches could last 4 - 7 minutes thanks to the new abilities. That’s about as long as a average SkyWars Solos game. I personally believe this to be much better than very short games.
This is all I have for my suggestion for now. Feel free to add more ideas for this below!
Thanks for reading and I hope you like my suggestion.