>>> If you support a major SG update, let this post be the rally point! <<<
I’ve played SG for many years, and I still remember the feeling when the game got an update back in 2021.
I thought: “this feels less like running simulator,” “I liked SG before, now I want to keep playing this for a long time.”
Fast forward 5, almost SIX years and the game is almost entirely unchanged. New maps maybe but nothing really game changing.
Since then, The Hive and other featured servers have raised the bar when it comes to mini games. Meanwhile, SG, it’s stuck in the past…
Survival Games is Special
I’ve played lots of minigames in the last 10 years of my life, yet I still vividly remember some PVP fights in SG-DUOS back in the day with my friend. Sitting on the couch with my iPad while my buddy pointed out “kids” coming into the building we were looting, I remember the intensity of my tapping on the screen.
I wanted to win fights badly, and every encounter with enemy players felt like something out of a movie. Close calls, ambush attacks, *bow spamming, the thrill of getting the diamond sword, all were special, and are something that can only be experienced in Survival Games.
I think the reason for this is the time commitment to each match and the “life or death” stakes of each fight. SG games are not the fastest but that part of the fun, every game has a story. The longer you stay alive the closer you are to victory. You watch the player count go down as you gather supplies for the final battle, making sure to pick the right fights.
There is also an adventure element to SG. The maps are elaborate and beautiful; there’s lots of new places to explore and ground to cover. It doesn’t always feel like you are between fights, rather you’re exploring, getting geared up, and surviving.
All this gives SG a totally unique feel, something that the other PVP games, while fun (*SkyWars needs a fix*), tradeoff for different qualities. SkyWars is meant to be fast paced, more fights, short games. It’s the Short form content of PVP. Quick hits of action and dopamine, not much at stake.
BedWars, Hive’s premier game mode, is a bit different: it relies on more macro strategy, and the games’ speed can vary a lot. In general, it does have some stakes and a feeling of investment, but since you can respawn, individual fights lack the finality of sg battles. The maps are also not expansive the way SG is, but they are visually pleasing and often have cool subtleties.
As you can see, SG occupies an interesting niche, and if my experience is relatable, SG is deeply valued by its player base. Because of this:
Hive should ABSOLUTELY make a SG update a priority.
I know the developers are busy with SkyBlock and BedWars, so I don’t think the SG neglect has been out of incompetence or laziness. I think what’s happened is that the SG scene has become rather uninspired, despite it being a core part of the hive and having great potential.
Because of this disconnect between Survival Games’ current place and latent potential, and my love of the game; I have taken it upon myself to identify the key areas of improvement needed in SG, all of which have been posted on this forum.
Whether The Hive were to make positive gameplay changes unrelated to my suggestions or was to implement each and every piece of feedback I’ve laid out, I feel that it would be greatly beneficial to the server’s ecosystem and community.
The Suggestions are Out…
If you guys like what I have to say, feel free to check out my ideas for an SG content update, linked below. There are more than enough features for an entire update including new items, current item balancing, reworks, and a revival mechanic for duos.
For the Love of The Game,
-TheKiwiMango5
New Items:
Balancing:
New Mechanic:
If devs would like me to elaborate further, you know where to find me