# Stronger sword

**URL:** <https://forum.playhive.com/t/stronger-sword/104880>\
**Category:** Hide and Seek\
**Created:** [July 17, 2026, 1:30pm UTC](https://forum.playhive.com/t/stronger-sword/104880 "2026-07-17T13:30:57Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![quakatak0900](https://forum.playhive.com/user_avatar/forum.playhive.com/quakatak0900/32/91455_2.png) [@quakatak0900](https://forum.playhive.com/u/quakatak0900)\
**Post date:** [July 17, 2026, 1:30pm UTC](https://forum.playhive.com/t/stronger-sword/104880/1 "2026-07-17T13:30:57Z")

</div>

**Idea:**

This may have already been an idea but what is the seeker could get a stone sword by buying them with their xp. I’m open to any added features to this idea. Thank you for taking time to read this.

---

<div class="post-metadata">

**Author:** ![KanarX1348](https://forum.playhive.com/user_avatar/forum.playhive.com/kanarx1348/32/92299_2.png) [@KanarX1348](https://forum.playhive.com/u/KanarX1348)\
**Post date:** [July 17, 2026, 2:13pm UTC](https://forum.playhive.com/t/stronger-sword/104880/2 "2026-07-17T14:13:11Z")

</div>

Maybe it could be bought for how many times you taunt and with what you taunt? For example like taunting 5x with the best taunt?

---

<div class="post-metadata">

**Author:** ![FireFox\_onMC](https://forum.playhive.com/user_avatar/forum.playhive.com/firefox_onmc/32/85909_2.png) [@FireFox\_onMC](https://forum.playhive.com/u/FireFox_onMC)\
**Post date:** [July 17, 2026, 4:23pm UTC](https://forum.playhive.com/t/stronger-sword/104880/3 "2026-07-17T16:23:10Z")

</div>

The seeker has an iron sword

---

<div class="post-metadata">

**Author:** ![KanarX1348](https://forum.playhive.com/user_avatar/forum.playhive.com/kanarx1348/32/92299_2.png) [@KanarX1348](https://forum.playhive.com/u/KanarX1348)\
**Post date:** [July 17, 2026, 4:48pm UTC](https://forum.playhive.com/t/stronger-sword/104880/4 "2026-07-17T16:48:24Z")

</div>

Wait.. I thaught that it was the hider… my bad

---

<div class="post-metadata">

**Author:** ![GreatFPSS](https://forum.playhive.com/user_avatar/forum.playhive.com/greatfpss/32/90862_2.png) [@GreatFPSS](https://forum.playhive.com/u/GreatFPSS)\
**Post date:** [August 10, 2026, 2:05pm UTC](https://forum.playhive.com/t/stronger-sword/104880/5 "2026-08-10T14:05:52Z")

</div>

but a stone sword is less strong than the current iron sword. do you mean getting a diamond sword? or do you mean for the hider?

---

<div class="post-metadata">

**Author:** ![CurtCash5866](https://forum.playhive.com/user_avatar/forum.playhive.com/curtcash5866/32/89978_2.png) [@CurtCash5866](https://forum.playhive.com/u/CurtCash5866)\
**Post date:** [August 10, 2026, 2:16pm UTC](https://forum.playhive.com/t/stronger-sword/104880/6 "2026-08-10T14:16:29Z")

</div>

Losing xp is the worst or dangerous thing ever, so maybe add tokens like ctf, they spend tokens to by things. Every tokens=1 xp

Anyways at one of my post has ever suggested that, also my bad

---

<div class="post-metadata">

**Author:** ![quakatak0900](https://forum.playhive.com/user_avatar/forum.playhive.com/quakatak0900/32/91455_2.png) [@quakatak0900](https://forum.playhive.com/u/quakatak0900)\
**Post date:** [August 10, 2026, 3:57pm UTC](https://forum.playhive.com/t/stronger-sword/104880/7 "2026-08-10T15:57:34Z")

</div>

**Hey everyone! Thanks for all the feedback — let me clear up a few things so the idea makes more sense.**

**• About the sword:**  
Yeah, the seeker already has an iron sword — the ability idea wasn’t meant to _replace_ the sword or downgrade it. It’s just a small optional mechanic for hiders that doesn’t affect seeker damage at all. Nothing stronger than what exists now.

**• About taunts / tokens:**  
I like the idea of connecting abilities to taunts or tokens! That could actually make progression feel more rewarding without risking XP loss. Maybe abilities could cost tokens like CTF, or unlock after using certain taunts a number of times.

**• About confusion between hider/seeker:**  
No worries — the ability concept is only for **hiders** , not seekers. Seekers stay exactly the same. (They are already op)

**Overall goal:**  
Just trying to add tiny, fun escape tools for hiders that don’t change the core gameplay or make seekers weaker. One‑time use, small effects, nothing game‑breaking.
