Skip idea for death run

Idea:

add a skip thats a tripple neo

like, have a tripple neo as a skip but make sure there is space to get a run up

Welcome to our forums!

Could you perhaps provide some more information about your idea, and explain the terms you’ve used?

3 Likes

I’m assuming what they mean is to have a triple neo (for those who don’t know what it is I will make a diagram (It’s just a flat wall you have to jump around)

Diagram

:white_large_square::white_large_square::green_square::green_square::green_square::white_large_square::white_large_square:
:white_large_square::white_large_square::green_square::green_square::green_square::white_large_square::white_large_square:
:green_square::green_square::green_square::green_square::green_square::green_square::green_square: ( :green_square: = solid blocks, :white_large_square: = air blocks)

And then have that as a shortcut/timesave on one of the maps in deathrun, as an example off the top off my head, on those tnt bridge obstacles, you could either have to take a long ‘c’ shaped path around, or a shorter path that requires a neo.

4 Likes

voted, I wish deathrun maps were more unique outside of the setting, like if they had shortcuts all over the map and such

1 Like

Tripple? What’s that?

So essentially another obstacle that you can choose to go around or take it head on? Would they all take the same shape as the diagram you showed?

I think more obstacles and overall path decisions in death run would be fun! It makes it tough to keep death run fair between platforms. Maybe some more specifics and I can definitely see myself voting for this!

1 Like

That jump is very hard for beginners so if they did the jump in a map they would get ahead with a shortcut or ‘skip’.

Ah gotcha, so this suggestion is specific to that exact diagram (jump/skip)?

that diagram is a diagram of a triple neo.
the suggestion is talking about the triple neo