I’ve seen this suggested but not with how to implement it. So here’s what I think:
Fire boom box - 3 emeralds (sets enemies in 4 block radius on fire whilst placing 4 fire randomly within a 2 block radius, throwable). This will help in up close fights.
Frozen boom box - 2 emeralds ( gives slowness to enemies within a 4 block radius, throwable). This can be used to snipe escaping players.
I only mentioned these SG boom boxes because the others would most likely not work due to the island style of TW
It’s a good suggestion but I think that SG boomboxes doesn’t fit very well with TW
that’s why I only suggested these specific ones, they’re the ones that work and actually spice up them gameplay.
I like the idea of the frozen boombox since you have time to catch up not really sure about the fire one though.
No no no we don’t want every single game with boomboxes, we already have enough items in tw plus there’s the block breaking boombox. What’s next, a blindness boombox in hide and seek ??