Hi, today I saw that seekers are OP, have diamond armor and iron sword, and the hiders have an wooden sword, I want to propose some nerfs for seeker to balance the game.
Armor:
As a seeker you get Diamond Boots and Helmet, they can win as an tank, we need to nerf to an Chainmail Boots and Helmet, so bad tho, we needing to deal 20 hits to kill an Diamond armored dude that can kill you in 3 hits.
Sword.
The seeker have an Iron Sword that kill you in 3 Hits when actually is 4 hits, we will nerf to an wooden sword to be equal to the hiders.
Cooldown
The cooldown now lost it objective, make the seekers lose energy, but it doesn’t happen when we swing the sword like hell, we need to buff the cooldown, like adding back the cooldown working in swinging the sword and lose 2 points, so the seekers will have hard times.
9th slot item removal
The 9th slot item is actually useful to see how many hiders are left, but I think that we will remove this item, so they will have to find by themselves instead of knowing what hiders are left.
Collision Box Fix for Hiders.
I hate every time I die for an collision box being bad, so my idea is to fix hiders collision box to be like what they look like, not an Steve.
Reach Fix.
The seekers can make the hider die in 7 blocks when they hitted in 5 blocks, we will decrease the reach to 4 blocks and no insane knockbacks.
Hack Detection
This idea is based in Mineplex best idea, this will detect Hackers or will kick the players suspicious of hack of the server and analyze to see if they are clean or hacks were detected.
Kick Rage Quitters of the server.
I’m tired of seeing a player called DoomBoom2 rage quitting every time she is killed, please kick these annoying rage quiiters.
So this is my ideas for suggestions, problems that need to be fixed and seeker nerfs, if you want to add or me to change something, comment.