Idea: The quest system should get an overhaul.
More information: To start with, I know there’ll be Quests v2 eventually so I hope I’m suggesting out of whatever else is planned outside of what is listed on the public roadmap. What I’m suggesting is overhauling the system itself, not adding better quests.
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Minigame Categories
For example, instead of just the current quests, there’d be SG, Murder, TW, Hide, DR, Compound(v2), Hub(v2), and Event. You click on one of those and it takes you to the quests specific to that game. Now you might be wondering, “what is the point? That’d just add another needless button to press.” Well, that leads on into my next point… -
More Quest Opportunities
My first thought is this: two 30qp, three 20qp, and six 10qp quests per gamemode. This way if you want to avoid a specific gamemode instead of having to play it since it’s one of of the 30 drops for the day you can. Now I know, that’s a huge leap in the amount of quests available. 16 to 55 and that’s without event, hub, and compound. Another option would be one 30qp, two 20qp, and three 10qp quests which brings it down to 30 quests available at one time but that defeats my point of being able to avoid a gamemode with my next point… -
Quest Limit Overhaul
The current quest limit is a little… not good. It doesn’t matter the value of the quest, it just matters how many you complete in one day, which increases the problem when Hive Team does a quest reset every day. My suggestion is to have a value limit. Taking point 2. into consideration, the limit would be no more than two 30s, three 20s, and six 10s. That way if you solely want to play, for example, TW you can or you can complete a few quests spread out if you please. -
Black Market
This one is inspired by the weekend vendors of a few games. Once a week on say Saturday, there should be an NPC that has only 2 trade options; a 100qp quest that takes you through every gamemode and one random costume/costume bundle for 1000qp. The latter can either be a lootbox that gives you a random costume from the store or it can be a specific costume that changes every week. I have also thought of two different scenarios of where the NPC could be; 1. Sitting in the bigger ship at the docks or 2. a random hidden location every week sort of like the backpack. -
Quests That Give Cosmetics
This one is self explanatory. There should be quests that instead of giving qp they give a cosmetic item such as an avatar, hub title, or gamemode item. My thought on this is to make them only for holiday or special events, or just make them rare.
Finally, if I could choose one thing from this list that would be added no matter it’d be 4. The idea of a weekend vendor with a hard quest and option of costume sounds great.