I think the idea is simple put but I can understand the problems.
Idea: prestige players will be put in game lobby’s with other prestige players.
Reason: allows for lower level players be able to play in a less advanced player environment.
Problems:
Parties: how will prestige players in a party work, if the prestige player is owner of the party dose it make the non prestige players in the party join a prestige match? And vis-versa.
not enough players: let’s say a prestige player wants to play a Mega match, but there are not enough prestige players playing mega to join them to start the match, what then?
Not liking prestige: let’s say some very active player, though not that good at treasure wars, gets prestige where they no longer enjoy it as much because of the extra difficulty.
Solutions:
Parties: Majority, the major party of the party that is or is not in prestige will determine if the party is in the prestige or non prestige lobbies. Choice, the party owner has the option to decide weather they want to be in prestige or not.
Not enough players: players above level 70 will get the settings option to be in prestige lobbies, as a reward for this they get bonus xp gain in those lobbies until they hit prestige 1, or they don’t.
Not liking prestige: players in prestige can have the option to resume joining normal level lobbies, but at the cost of reduced xp gain to prevent people exploiting lower level players.
Why should we do this?
quick answer: to prevent people grinding lower skill level players to get xp, letting more and new players feel more like they can play it. Prevent false reports of hackers as many can confuse great skill with hacking.
Well my complaints and suggestions are in. Take it how may, any views, if you were to vote for this or not I ask you for your view on this or experience in game that can disproof or improve this. Also feel free to ask questions about parts of it, I bet I forgot something.
Thank you for your time and please consider this suggestion!
If you’re truly questioning why, here’s my experience and in depth reasoning:
When I play treasure wars now days it’s not as fun. Generally I only play mega, I play other sizes when doing quests with friends. Within mega and when I’ve played smaller size versions I encounter a type of player I call a sweat. These “sweats” are people who rush, which is nothing bad, but have they tend to have higher skill levels. They are such significantly high skill level that they make the game short and frustrating. One way me and my friends have standardized spotting these players is that they level up at an accelerated rate from all their easy victories. Because of this we play a different game if we can’t find a lobby without them. They tend to play in a party so they are always on the same team, and being in their team isn’t fun ether. When I’m a team with sweats I get surprised on how fast people are dying to treasure are being destroyed, then before I know it the game ends. The only xp gain I really get is destroyed treasures and anyone I happen to kill, making it even for me on their team earn less xp and not having enough time to enjoy or do much in the game. This can also help prevent false hacking reports. I have trained my eye and still trying to train my friends to spot skill and hacks. But that’s my unique stand, other people, younger or frustrated, may falsely report them for hacking, which can get them falsely banned, or have moderators get more work. Even I may falsely report despite trying not to. The “sweats” behavior is also not a good one, after many a game where I or my friends lose, the “sweats” then behave, well bad non consent actions that would be reportable if you had enough time on the end game lobby.