Have some minor but infuriating problems with Death Run!
Map Architecture Interference
So, I have had this problem mostly with school. There are some spots where you can jump and hit a bit of window frame that sticks out, and therefore die. Also, at the end of school, I like to leap past the TNT trap and end up in water. I think the end portal should be right after the TNT trap instead of having that water platform after it.
Some traps, such Prison’s first trap, are too long to the point you can’t leap past it. This is sometimes major for me as leaping past first map traps is something I do out of habit. There are many other instances of this problem across a lot of maps.
These are some things that have been troubling me in Death Run for a while now, so I thought I would share them here.