Make sheriff reload time longer

Now I know the murderer is supposed to be close range, but everything about the sheriff is way too fast, the zapper is faster and the reload time is faster, while the throwable is fairly slow and even reloads slower, so I suggest to just make the sheriff’s zapper reload slower or match the throwable reload, because eitherwise, the sheriff usually just runs away and almost immediately gets the upper hand.

I think that trying to keep secret and and not just killing randomly in the open so the sheriff doesnt know its you in the first place is what makes being a murderer fun

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and I think sometimes you kill everyone but one person, they don’t know who you are but can deduce it by process of elimination, and they pick up the sheriff hat. In that instance this suggestion would very much apply.

perhaps but who says your supposed to be doing a classic “ten steps”
hamilton showdown? you should be sneaking up on them or strafing side to side

Well, first of all, strafing sometimes doesn’t work, and I can accept that. Second of all, not every sheriff is going to have their bow out in the open for the murderer to see. And finally, if the sheriff misses their shot, that doesn’t mean they should have a fast and easy second chance, and if anything, the throwable should maybe match the sheriff’s cooldown instead considering how hard it is to aim the throwable correctly. I’m not saying you can’t have your own opinion, but I just feel like the sheriff’s zapper should be slightly nerfed.

Makes sense, also bow should have latency

no no no, no