So this situation happens a lot to me:
I get killed by a seeker, there are 2-3 mins left, and like 8-10 hiders left.
It’s just virtually impossible for the seekers to win, because there are SO MANY BLOCKS.
I think the seekers should get something like a compass.
We could also make it so that the seekers win when there are only something like 3 hiders left.
I think the game is already balanced as it is.
Imagine having like 45 seconds to find the last hider.
On a pretty massive map
By that point there should only be a couple hiders left. Of course some people are bad seekers, but making it easier for them would make the game too easy for other people.
What’s the point of compasses if the goal is to hide.
Actually it is possible because I have been in rounds when the seeker has not killed anyone until the 1 minute and 30 seconds mark and has left only 0-2 hiders left
Just keep playing and you’ll learn more about the maps and their hiding places.
Lol I win as seeker all the time, try to memorise the maps.