Knockback Direction

The knockback propels the player the direction you are facing, this is most often countered by the other player moving and/or jumping while trying to run or fight you. Which is why it is sometimes not seen.

Coming from a Java background I think the knockback needs to be reconfigured, one of my tactics on Java was to just jump off a bridge or something and hit the other player off with me if I had a low chance of winning a 1v1 duel.

Tried this on the Hive numerous times and it always just knocks the player backwards on their Z axis, it’s amplified by the fact I usually have a higher than average ping and the server just thinks I’m still on the bridge and not actually falling a block away

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Like me? I am a split mobile

If you’re using that tactic, then jump and clutch while they’re falling