Invisible Bedrock Ceiling

Even though there’s a build height, it doesn’t help that players are still getting up and around the invisible bedrock and in out of bounds areas. Having an invisible bedrock ceiling will certainly stop those from stalling the entire match.

Update:

Probably include invisible bedrock under the overhang of the islands to further the inability to hide out (under the islands commonly).

Or just a y-level flag check, it can’t be super difficult to make, so if someone is below like y=15 for more than 30 seconds they will be kicked, or if they are above a certain y level they will be kicked, this will GREATLY help out with mega games

4 Likes

What about falling in the void? And a box would be kind of annoying idk

1 Like

It wouldn’t kick if you were just there for like 10 seconds falling into the void, if you block clutched you could probably get out idk, but thats the only issue I see

I don’t see people doing that at all actually. They block glitch into the map, or they go under the map. I guess I’ll still vote for it. I never come across this! I’m an SG player btw! +1 vote.

Just made an update to the original post.

1 Like

I think this could be abused if it was a box whole box because you could stand in the corner, and just a ceiling could be very bad cause you could maybe block glitch outside the map and get above it. Not really a fan of this because it could cause a lot of problems if not done carefully

Granted, they could auto-kick players who’s y coordinate is above it.

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This could be abused if you go in a corner at the top as you wouldn’t take knockback.

The fix is an anticheat improvement. I think the module for it is the one for fly.

Dude theres already a certain level at which u start taking damage if u go further

this would be very useful for hide and seek and murder mystery for when players spawn below the map due to bad connection. Usually, the murderer/seekers always lose in this situation, but if a flag was implimented below the map but above the void that would solve this problem.

AFAIK, this is the #1 cause of losses for good seeker mains, so this is definitely a needed fix.