i’ve been playing ghost invasion since 2021, and i’ve played pumpkinfection (java version) from 2018-2020. from my experience, it’s pretty hard trying to survive as a human just running around the map. camping allows you to only have to watch a few spots rather than the entirety of a map. if humans weren’t allowed to stay in one spot, they’d constantly have to be looking around 360 degrees just so some ghost doesn’t come out of nowhere. at that point, games would be over extremely quickly and it would get boring fast. now i may not know what i’m talking about here, but camping does give some hope of winning as a human. i don’t think there’s many people who want to play something where only one side can win. again that may sound like complete nonsense, but it makes sense to me.
also camping isn’t an automatic win. it does take some skill to actually win as a human, and one bad thing could completely ruin any chances of you winning. of all the spots i’ve seen people camp in, there hasn’t been one where it’s impossible to infect them yet. there are ways to get to every single spot, some are actually consistent and pretty safe. there are spots where it is harder to reach, but those are usually the spots everyone goes to (minus one or two spots). with how often people use these spots, it’s perfect for actually seeing what works and what doesn’t against the spots. yeah, dying over and over again sucks, but it’s still good for practice. you can keep trying, do things different each life and go from there. going back to the tree in spooky hollow, there’s multiple ways to infect anyone that might be there. granted, not all of them are easy or consistently good, but there’s still multiple ways that i’ve found where you can infect people. there’s probably ways i haven’t even thought of, so it’s just a matter of seeing what works for you and what doesn’t. if you can’t think of anything, a good start for me was to sneak up the side of the tree where most people don’t look and jump almost as soon as you detonate. it’s not going to infect everyone, but there’s probably a good chance you’ll get one person by doing this.
i don’t mean anything mean when i say this, but an issue could be how you play. i really don’t mean anything rude or whatever, i’m just taking a wild guess from what you’ve already said. so if this doesn’t apply to you, you can ignore this. the main time i see multiple people (i’m talking around 3/4 of the lobby) in one spot is around it’s launch. most don’t stay long after that. so past the games initial launch, one easy way to deal with camping is to pick off the stragglers, then go for the big groups. ghost invasion is a numbers game, humans want less ghosts so it’s easier for them to survive and vice versa. when you have 5+ ghosts all focusing in on one spot, it doesn’t take much for one stray explosion to infect one person, and then it’s usually a domino effect from there. not always, but usually.
i do think that there could be something done about the camo skins though, but it doesn’t have to be anything crazy. if anything, they could add something similar to what they had in java where it would tell you how many humans are in exploding range of your detonation. i don’t know if that’s possible to do in bedrock, or if they’d have the time to implement it before ghost invasion comes out, but i think it’d be a perfect fix for the issue.
side note ghost invasion usually releases from like the 16 to the 18