The Ghost Invaders game for Halloween is really broken and unbalanced.
In order to win as a human, you have to either survive till the end (I haven’t done that before so it could just be a tie) or kill the ghosts enough times that they run out of lives. Ghosts win this game very often and it’s very difficult to defend against them. Ghosts should be slower than normal and maybe go at a slightly faster speed than normal when they’re about to blow up. Believe me, it’s quite difficult to defend against a horde of super-fast ghosts as a human! There should be an indicator for the humans when a ghost is about to blow up near them as well, maybe that ticking sound would play or the ghost would light up like a creeper. The blast radius for ghosts should be decreased because sometimes you’ll be miles away from a ghost and they’ll still blow you up! Make it so ghosts can’t spawn around humans either, because it’s really annoying when you’re in a group and then a ghost just spawns in the middle of it and blows everyone up. The time it takes for a ghost to blow up should be increased and the time it takes for the zapper to recharge should be decreased. I know the recharge time is already short but when you have five ghosts chasing you, it’s kind of difficult. Oh yeah, and maybe make the maps larger as well.
Even though this game is probably limited time, make that limited time fun! Changing the game like this would definitely balance it more, give or take a few things. Maybe humans would be able to win more than once in 200 rounds…